Edge99G88
#33,735 in the world · #1,870 in Australia · in the top 69% nationally. 12 official events, 15 matches won and 23 lost.
- 1461±57Rating · margin ±57
- 1535Average field · 229 entr.
- 25%vs top 5% (1–3)
What they have done so far
- Has won 1 tournament. The biggest one had 17 players entered.
- Made top 8 3 times in 12 tournaments: 25% of the time.
- Their all-time peak is 1,550 points.
- The toughest field they have faced averaged 1,570 points, across 25 entrants.
- They are 85 points away from the top 1,000: Australia.
How the rating moved
Between 1,441 and 1,539, across 12 events with history.
Last 12 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 03/08/26 | GGF - Monday Nexus Night August 03, 2026 24 Beach St | 29 | 1510 | 18° | 0–2 | -20 |
| 16/05/26 | Riftbound Regional Qualifier - Sydney Grand Parade | 1,405 | 1565 | 1116° | 1–3 | -32 |
| 15/05/26 | Super Nexus Night - RQ Sydney Friday 8pm Grand Parade | 713 | 1523 | 565° | 1–3 | -26 |
| 19/02/26 | General Games Chirnside Nexus Night - 19/02/26 Chirnside Park | 17 | 1535 | 1° | 3–0 | +51 |
| 12/02/26 | General Games Chirnside Spiritforged Special Pre-Rift Chirnside Park | 13 | 1514 | 10° | 1–2 | -12 |
| 06/02/26 | General Games Chirnside Spiritforged Pre-Rift Chirnside Park | 30 | 1511 | 20° | 1–2–1 | -11 |
| 24/01/26 | General Games Chirnside Summoner Skirmish - January 24th Chirnside Park | 25 | 1570 | 14° | 2–3 | +6 |
| 22/01/26 | General Games Chirnside Nexus Night - 22/01/26 Chirnside Park | 14 | 1537 | 7° | 1–2 | -17 |
| 18/12/25 | General Games Chirnside Nexus Night - 18/12/25 Chirnside Park | 21 | 1519 | 4° | 3–1–1 | +71 |
| 20/11/25 | General Games Chirnside Nexus Night - 20/11/25 Chirnside Park | 22 | 1564 | 13° | 2–2 | +10 |
| 13/11/25 | General Games Chirnside Nexus Night - 13/11/25 Chirnside Park | 21 | — | 20° | 0–2–1 | -40 |
| 07/11/25 | Riftbound Origins Release Event Chirnside Park | 19 | — | 9° | 0–1 | -19 |
Form and consistency
On a 2-loss streak.
- Events with 100+ entrants 2 events 25%
- 16 to 99 8 events 41%
- Under 16 2 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- suraiimu AU 1715 0–1
- Phœnix AU 1708 1–2
- Trasterisk AU 1687 1–2
- TSQ Durzo AU 1683 0–1
- Thun AU 1678 0–1
- Altaadela AU 1676 1–0
- YoungNewNew 1671 0–1
- Sylencia AU 1626 0–1
- Nox Tempus AU 1604 1–1
- ILoveHotGirls AU 1574 0–1
- Martyy AU 1558 0–1
- GoldenHotdog AU 1558 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →