← United States

ElderCrit

#32,228 in the world · #11,898 in United States · in the top 69% nationally. 8 official events, 11 matches won and 14 lost.

  • 1470±70Rating · margin ±70
  • 1520Average field · 16 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Made top 8 5 times in 8 tournaments: 63% of the time.
  • Their all-time peak is 1,542 points.
  • The toughest field they have faced averaged 1,547 points, across 13 entrants.
  • They are 107 points away from the top 5,000: United States.

How the rating moved

Between 1,445 and 1,522, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
10/08/26 Monday Night Nexus @Dice Addiction Tulsa 15 1527 2–1 +23
30/03/26 Monday Night Nexus @Dice Addiction Tulsa 13 1533 1–2 +2
23/03/26 Monday Night Nexus @Dice Addiction Tulsa 20 1491 10° 1–1 -1
16/03/26 Monday Night Nexus @Dice Addiction Tulsa 17 1496 13° 1–2 -20
13/12/25 One Stop Anime Summoner Skirmish Norman 15 1526 1–3 -35
05/12/25 Thursday Evening Nexus Nights - 1v1 Edmond 13 1547 10° 1–2 -21
15/11/25 Friday Night Nexus Oklahoma City 13 2–1 +23
07/11/25 Thursday Evening Nexus Night Edmond 17 2–2–1 -1

Form and consistency

On a 1-loss streak.

  • 16 to 99 3 events 40%
  • Under 16 5 events 44%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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