END Xun
#2,027 in the world · #16 in Malaysia · in the top 6% nationally. 8 official events, 28 matches won and 6 lost.
- 1711±57Rating · margin ±57
- 1544Average field · 71 entr.
- 60%vs top 5% (3–2)
What they have done so far
- Has won 2 tournaments. The biggest one had 134 players entered.
- Made top 8 5 times in 8 tournaments: 63% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,581 points, across 16 entrants.
- They are 34 points away from the top 10: Malaysia.
How the rating moved
Between 1,560 and 1,711, across 8 events with history.
Last 8 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I Shah Alam | 16 | 1581 | 5° | 3–1 | +4 |
| 22/08/26 | Cardinals Vendetta Summoner Skirmish I Subang Jaya | 30 | 1537 | 1° | 5–0–1 | +42 |
| 16/08/26 | C&H's Riftbound Summoner's Trial - Day 2 55100 Kuala Lumpur | 134 | 1513 | 1° | 6–0–1 | +65 |
| 15/08/26 | C&H's Riftbound Summoner's Trial - Day 1 55100 Kuala Lumpur | 140 | 1547 | 42° | 4–3–1 | -21 |
| 09/08/26 | Game and Glory - Nexus Night (Sunday) 47301 Petaling Jaya | 46 | 1554 | 20° | 2–1 | +1 |
| 08/08/26 | C&H Nexus Night | 1v1 Constructed | Riftbound Petaling Jaya | 58 | 1530 | 3° | 3–0 | +51 |
| 02/08/26 | Game and Glory - Nexus Night (Sunday) 47301 Petaling Jaya | 47 | — | 11° | 2–1 | +9 |
| 01/08/26 | C&H Nexus Night | 1v1 Constructed | Riftbound Petaling Jaya | 66 | — | 5° | 3–0 | +60 |
Form and consistency
On a 3-win streak.
- Events with 100+ entrants 2 events 67%
- 16 to 99 6 events 82%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →