GumGum2k
#2,098 in the world · #17 in Malaysia · in the top 6% nationally. 5 official events, 18 matches won and 4 lost.
- 1709±71Rating · margin ±71
- 1539Average field · 48 entr.
- 100%vs top 5% (1–0)
What they have done so far
- Has won 1 tournament. The biggest one had 17 players entered.
- Made top 8 4 times in 5 tournaments: 80% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,557 points, across 17 entrants.
- They are 36 points away from the top 10: Malaysia.
How the rating moved
Between 1,522 and 1,709, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 24/08/26 | Hobby Lords Monday Evening (BO1) Nexus Nights Shah Alam | 23 | 1515 | 2° | 3–0 | +18 |
| 23/08/26 | GHBBK Vendetta Summoner Skirmish I Klang | 17 | 1557 | 1° | 6–0–1 | +100 |
| 15/08/26 | C&H's Riftbound Summoner's Trial - Day 1 55100 Kuala Lumpur | 140 | 1547 | 19° | 5–2–1 | +62 |
| 13/08/26 | Game and Glory - Nexus Night (Thursday) 47301 Petaling Jaya | 45 | 1537 | 8° | 2–1 | +7 |
| 10/08/26 | Hobby Lords Monday Evening Nexus Nights Shah Alam | 17 | 1537 | 8° | 2–1 | +22 |
Form and consistency
On a 6-win streak.
- Events with 100+ entrants 1 events 63%
- 16 to 99 4 events 81%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →