← Italy

EnricoDF

#44,891 in the world · #3,780 in Italy · in the top 91% nationally. 9 official events, 5 matches won and 20 lost.

  • 1368±74Rating · margin ±74
  • 1530Average field · 13 entr.
  • 0%vs top 5% (0–4)

What they have done so far

  • Made top 8 4 times in 9 tournaments: 44% of the time.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,585 points, across 13 entrants.
  • They are 109 points away from the top 2,500: Italy.

How the rating moved

Between 1,358 and 1,461, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
29/03/26 Sunday Afternoon Nexus Nights - 1v1 PADOVA 5 1502 0–3 -27
22/03/26 Sunday Afternoon Summoner Skirmish - March Montegrotto Terme 13 1585 11° 1–2 -1
04/03/26 Wednesday Nexus Nights - 1v1 Montegrotto Terme 14 1534 11° 1–2 -8
08/02/26 2° Pre Release Evening Spiritforged PADOVA 20 1528 12° 2–2–1 +35
06/02/26 Night Spiritforged Pre-Rift Event PADOVA 16 1521 12° 1–2–1 +11
31/01/26 Sabato Nexus Nights - 1v1 PADOVA 6 0–3 -40
25/01/26 domenica Afternoon Nexus Nights - 1v1 PADOVA 5 0–2 -31
07/12/25 Nexus Nights - 1v1 PADOVA 7 1510 0–2 -32
31/10/25 Release Night Riftbound PADOVA 16 13° 0–2–1 -39

Form and consistency

On a 5-loss streak.

  • 16 to 99 3 events 25%
  • Under 16 6 events 13%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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