← Italy

Erazeer

#16,436 in the world · #1,320 in Italy · in the top 32% nationally. 7 official events, 10 matches won and 5 lost.

  • 1558±78Rating · margin ±78
  • 1502Average field · 11 entr.
  • vs top 5%

What they have done so far

  • Has won 2 tournaments. The biggest one had 13 players entered.
  • Made top 8 6 times in 7 tournaments: 86% of the time.
  • Their all-time peak is 1,572 points.
  • The toughest field they have faced averaged 1,518 points, across 13 entrants.
  • They are 28 points away from the top 1,000: Italy.

How the rating moved

Between 1,477 and 1,564, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
25/07/26 Saturday Afternoon Vendetta Pre-Rift Event Portici 13 1518 4–0 +81
04/07/26 RNC [Tappa 3] - Nexus Night Portici 12 1510 10° 1–2–1 -35
20/06/26 RNC [Tappa 2] - Nexus Night Portici 9 1478 0–1–2 -27
24/05/26 Funside San Giorgio Evening Draft Nexus Nights - 1v1 San Giorgio a Cremano 4 0–1–2 -25
19/05/26 Tuesday Evening Nexus Nights - 1v1 San Giorgio a Cremano 6 2–1 +9
07/05/26 Funside San Giorgio a Cremano: Unleashed Pre-Rift Event San Giorgio a Cremano 5 3–0 +55
21/03/26 Saturday Evening Riftbound Open Play San Giorgio a Cremano 6 0–0–1 0

Form and consistency

On a 4-win streak.

  • Under 16 7 events 48%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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