← Italy

Janantastic

#32,022 in the world · #2,571 in Italy · in the top 62% nationally. 9 official events, 10 matches won and 11 lost.

  • 1471±66Rating · margin ±66
  • 1486Average field · 10 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 9 times in 9 tournaments: 100% of the time.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,518 points, across 8 entrants.
  • They are 6 points away from the top 2,500: Italy.

How the rating moved

Between 1,439 and 1,491, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
26/07/26 Tadaima - Vendetta Pre-Rift Event Angri 13 1441 2–2 +5
11/07/26 Summoner Skirmish Unleashed- July Portici 8 1518 1–2 -10
04/07/26 RNC [Tappa 3] - Nexus Night Portici 12 1510 1–0–3 +14
24/06/26 Local Tadaima Angri 8 1489 0–1–2 -24
20/06/26 RNC [Tappa 2] - Nexus Night Portici 9 1478 2–1–1 +19
30/05/26 Summoner Skirmish - June Angri 9 1462 0–1–2 -28
30/05/26 Saturday Morning Nexus Nights - 1v1 Portici 8 1504 2–1 +28
23/05/26 Torneo Constructed Portici 5 0–1–1 -24
06/05/26 Unleashed Pre-Rift Event Angri 10 1486 2–2 -9

Form and consistency

On a 1-loss streak.

  • Under 16 9 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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