← Australia

EsperCharm

#1,058 in the world · #62 in Australia · in the top 3% nationally. 27 official events, 67 matches won and 31 lost.

  • 1745±31Rating · margin ±31
  • 1549Average field · 115 entr.
  • 34%vs top 5% (11–21)

What they have done so far

  • Has won 3 tournaments. The biggest one had 18 players entered.
  • Made top 8 14 times in 27 tournaments: 52% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,618 points, across 57 entrants.
  • They are 12 points away from the top 50: Australia.

How the rating moved

Between 1,474 and 1,745, across 27 events with history.

Last 27 events

Date Event Entrants Field Pos. Record Rating
02/09/26 Riftbound Nexus Nights 6:30pm @ Good Games Box Hill Box Hill 34 1535 2–0 +5
29/08/26 Vendetta Skirmish 243A Swan St 16 1580 5–0–1 +52
19/08/26 Riftbound Nexus Nights 6:30pm @ Good Games Box Hill Box Hill 40 1541 33° 0–1 -13
15/08/26 Sunday Bounce Back Event - Auckland Card Show 2026 Greenlane 24 1551 5–1 +34
14/08/26 10K Showdown - Auckland Card Show Epsom 301 1572 69° 4–2–1 +29
14/08/26 Games Lab Friday Nexus Night Auckland 20 1604 1–1–1 0
12/08/26 Riftbound Nexus Nights 6:30pm @ Good Games Box Hill Box Hill 30 1543 20° 1–1 -9
01/08/26 Troll Aus Vendetta WIN-A-CASE Release Tournament 509 St Georges Rd 57 1618 29° 2–3–1 -22
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 185° 5–2–1 +6
15/05/26 Pre-Regional Challenge - RQ Sydney Friday 1pm Grand Parade 714 1587 171° 3–2 -1
04/04/26 Riftbound Win-A-Box 243A Swan St 26 1594 19° 1–2 -15
03/04/26 Friday Morning Riftbound Open Play Melbourne 16 1610 5–1 +49
17/01/26 Summoner Skirmish - January @ Good Games Box Hill Box Hill 13 1514 3–2 -16
11/01/26 Riftbound: Zen Summoner Skirmish - Jan 280 City Rd 35 1555 4–1–2 +26
10/01/26 Saturday Afternoon Summoner Skirmish - January Melbourne 30 1562 3–2–1 +6
07/01/26 Nexus Nights - 1v1 Box Hill 28 1550 2–1 +2
03/01/26 Nexus at Critical Hit Gaming 350 La Trobe St 21 1547 2–1 +9
31/12/25 Nexus Nights - 1v1 @Good Games Box Hill (Early Start 3pm) Box Hill 35 1524 16° 1–1–4 -12
24/12/25 Nexus Nights - 1v1 @Good Games Box Hill (Early Start 3pm) Box Hill 27 1512 3–0 +30
22/12/25 Monday Evening Nexus Night Mitcham 23 1524 2–1–1 +4
21/12/25 Sunday Afternoon Nexus Night Mitcham 18 1498 4–0 +39
17/12/25 Nexus Nights - 1v1 @Good Games Box Hill Box Hill 33 1512 3–0–3 +35
13/12/25 Summoner Skirmish - December @Good Games Box Hill Box Hill 27 1517 15° 0–0–1 0
10/12/25 Nexus Nights - 1v1 Box Hill 34 1529 2–1 +29
19/11/25 Nexus Night @Good Games Box Hill Box Hill 44 1527 25° 1–2–3 -22
16/11/25 Sunday Afternoon Nexus Night Mitcham 28 1502 2–1–2 +26
12/11/25 Nexus Night @Good Games Box Hill Box Hill 36 1540 24° 1–2–3 -26

Form and consistency

On a 4-win streak.

  • Events with 100+ entrants 3 events 60%
  • 16 to 99 23 events 53%
  • Under 16 1 events 60%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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