← Australia

Jellyleaf

#497 in the world · #34 in Australia · in the top 2% nationally. 28 official events, 88 matches won and 35 lost.

  • 1782±31Rating · margin ±31
  • 1533Average field · 135 entr.
  • 25%vs top 5% (4–12)

What they have done so far

  • Has won 5 tournaments. The biggest one had 24 players entered.
  • Made top 8 20 times in 28 tournaments: 71% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,589 points, across 231 entrants.
  • They are 8 points away from the top 25: Australia.

How the rating moved

Between 1,571 and 1,782, across 28 events with history.

Last 28 events

Date Event Entrants Field Pos. Record Rating
29/08/26 CTC Games Summoner Skirmish - August Sumner 17 1556 7–0–1 +32
15/08/26 Sunday Bounce Back Event - Auckland Card Show 2026 Greenlane 24 1551 5–1 +30
14/08/26 10K Showdown - Auckland Card Show Epsom 301 1572 80° 4–3 -20
12/08/26 EPICLY Games Nexus Night - 1v1 Bo3 2 Lowry St 13 1549 2–0 +9
05/08/26 EPICLY Games Nexus Night - 1v1 Bo3 2 Lowry St 12 1584 2–1 -6
17/05/26 Regional Rebound - RQ Sydney Sunday 11am Grand Parade 255 1563 6–0 +64
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 340° 4–3 -18
15/05/26 Pre-Regional Challenge - RQ Sydney Friday 1pm Grand Parade 714 1587 392° 2–3 -24
03/04/26 New Zealand 10K Open Main Event - Alexandra Park Raceway Greenlane 340 1571 9–2–2 +83
02/04/26 New Zealand 10K Open - Friday Warm Up Greenlane 231 1589 93° 3–3 -15
01/04/26 Wednesday Evening Nexus Nights - 1v1 Newmarket 32 1584 2–1 +8
26/03/26 EPICLY Games Nexus Nights - 1v1 Bo1 2 Lowry St 13 1526 2–1 +4
19/03/26 EPICLY Games Nexus Nights - 1v1 Bo1 2 Lowry St 12 1505 2–1 +4
15/03/26 EPICLY Games Summoner Skirmish - March 2 Lowry St 18 1520 3–3 -23
05/03/26 EPICLY Games Nexus Nights - 1v1 Bo1 2 Lowry St 15 1511 3–0 +21
26/02/26 EPICLY Games Nexus Nights - 1v1 Bo1 2 Lowry St 19 1493 3–0 +27
18/02/26 Wednesday Evening Nexus Night @ Mint Kedron 41 1554 3–0 +35
17/02/26 Tuesday Nexus Nights - 1v1 Flinders View 17 1500 1–2 -16
12/02/26 EPICLY Games Nexus Nights - 1v1 Bo1 2 Lowry St 14 1505 2–1 +1
08/02/26 CTC Games - Spiritforged Pre-rift Sealed Sumner 31 1503 10° 2–1–2 -2
07/02/26 EPICLY Games Spiritforged Pre-Rift Event 2 Lowry St 27 1479 2–1–1 +6
05/02/26 EPICLY Games Nexus Nights - 1v1 Bo1 2 Lowry St 13 1513 2–2 -10
22/01/26 Thursday Evening Nexus Nights - 1v1 2 Lowry St 14 1501 2–2 -25
01/01/26 EPICLY Games Nexus Night 2 Lowry St 13 1484 1–1–1 -31
22/12/25 Monday Evening Nexus Nights - 1v1 250 S Station Rd 18 1508 3–1–1 +7
18/12/25 EPICLY Games Nexus Night 2 Lowry St 13 1480 2–1 -6
14/12/25 Summoner Skirmish - December 250 S Station Rd 20 1536 5–1–1 +72
04/12/25 Thursday Evening Nexus Night 2 Lowry St 14 4–0 +75

Form and consistency

On a 3-win streak.

  • Events with 100+ entrants 6 events 64%
  • 16 to 99 11 events 68%
  • Under 16 11 events 69%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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