EvanQP
#25,817 in the world · #361 in Singapore · in the top 60% nationally. 7 official events, 10 matches won and 10 lost.
- 1505±78Rating · margin ±78
- 1534Average field · 44 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 1 times in 7 tournaments: 14% of the time.
- Their all-time peak is 1,545 points.
- The toughest field they have faced averaged 1,563 points, across 29 entrants.
- They are 43 points away from the top 250: Singapore.
How the rating moved
Between 1,475 and 1,523, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 01/09/26 | Dimension Gaming Tuesday Nexus Night Singapore | 32 | 1532 | 7° | 1–1 | 0 |
| 29/08/26 | Saturday Vendetta Summoner Skirmish I BLK 10 north bridge rd #02-5117 | 29 | 1563 | 16° | 0–1 | -18 |
| 26/08/26 | Wednesday Evening Nexus Nights - 1v1 Singapore | 60 | 1534 | 24° | 2–1 | +14 |
| 22/08/26 | Hideout Vendetta Skirmish I Singapore | 30 | 1555 | 16° | 2–3 | -13 |
| 19/08/26 | SC Collection Riftbound Nexus Night Orchard Rd | 48 | 1472 | 13° | 2–1 | +20 |
| 12/08/26 | Wednesday Evening Nexus Nights - 1v1 Singapore | 66 | 1550 | 32° | 2–1 | +27 |
| 05/08/26 | Agora Hobby Wednesday Nexus Night Casuals BO1 Singapore | 32 | — | 22° | 1–2 | -25 |
Form and consistency
On a 1-win streak.
- 16 to 99 7 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Psyc0w SG 1747 0–1
- EndMePlox SG 1616 0–1
- decker SG 1596 0–1
- Colabear SG 1557 0–1
- Panda On Ice SG 1553 0–1
- BeriBeriBloo SG 1551 1–0
- MrRedApples SG 1550 1–0
- Squishy SG 1550 0–1
- Shadowryusei SG 1514 1–0
- h20 SG 1496 0–1
- TofuBanter SG 1494 1–0
- OOOOOOOOOOOOOOOO SG 1491 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →