Panda On Ice
#17,220 in the world · #231 in Singapore · in the top 39% nationally. 6 official events, 11 matches won and 7 lost.
- 1553±83Rating · margin ±83
- 1526Average field · 23 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 2 times in 6 tournaments: 33% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- Their all-time peak is 1,595 points.
- The toughest field they have faced averaged 1,558 points, across 21 entrants.
- They are 72 points away from the top 100: Singapore.
How the rating moved
Between 1,520 and 1,576, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 17/08/26 | KouritenSG Monday Nexus Night - BO3 Singapore | 25 | 1531 | 16° | 1–2 | -23 |
| 09/08/26 | Agora Hobby Sunday Nexus Night Casuals BO3 Singapore | 30 | 1522 | 9° | 2–1 | +13 |
| 08/08/26 | The TCG Alchemists - Nexus Night B03 Swiss 3 Sultan Plaza | 15 | 1493 | 3° | 2–1 | +12 |
| 06/08/26 | KouritenSG Thursday Nexus Night - BO1 Singapore | 12 | — | 3° | 2–1 | +13 |
| 05/08/26 | Agora Hobby Wednesday Nexus Night Casuals BO1 Singapore | 32 | — | 10° | 2–1 | +18 |
| 03/08/26 | KouritenSG Monday Nexus Night - BO3 Singapore | 21 | 1558 | 9° | 2–1 | +20 |
Form and consistency
On a 2-loss streak.
- 16 to 99 4 events 58%
- Under 16 2 events 67%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- 卡牌骗术 SG 1720 0–1
- meowkai SG 1659 0–1
- Kennibal SG 1643 0–1
- ENDVWKT SG 1598 1–0
- kuchisabishii SG 1587 0–1
- XiaoShy SG 1576 0–1
- BurningFurea SG 1544 0–1
- Aleister293 SG 1531 1–0
- Atara SG 1526 1–0
- EzUltimate194 SG 1519 2–0
- Mehket the Mad SG 1509 0–1
- EvanQP SG 1505 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →