FlyingWalrus
#26,380 in the world · #9,698 in United States · in the top 56% nationally. 22 official events, 28 matches won and 37 lost.
- 1502±42Rating · margin ±42
- 1533Average field · 167 entr.
- 0%vs top 5% (0–6)
What they have done so far
- Made top 8 13 times in 22 tournaments: 59% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,603 points, across 1,241 entrants.
- They are 75 points away from the top 5,000: United States.
How the rating moved
Between 1,412 and 1,502, across 22 events with history.
Last 22 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 22/08/26 | Cosmic Games Nexus Night 8/21 Bellingham | 18 | 1514 | 8° | 2–1 | +11 |
| 16/08/26 | Cosmic Games Nexus Night 8/16 Bellingham | 13 | 1516 | 6° | 2–1 | +17 |
| 15/08/26 | Cosmic Games Vendetta Win a Box Bellingham | 16 | 1520 | 5° | 2–1–1 | +14 |
| 09/08/26 | Cosmic Games Nexus Nights 8/9 Bellingham | 13 | 1472 | 6° | 2–1 | +17 |
| 02/08/26 | Cosmic Games Nexus Nights 8/2 Bellingham | 13 | 1490 | 3° | 2–1 | +19 |
| 30/05/26 | Riftbound Regional Qualifier - Vancouver Vancouver | 1,833 | 1590 | 903° | 3–5 | -10 |
| 29/05/26 | Pre-Regional Challenge - RQ Vancouver Friday 1pm Vancouver | 1,241 | 1603 | 962° | 1–4 | -21 |
| 04/04/26 | Cosmic Games Nexus Nights 4/3 Bellingham | 12 | 1534 | 7° | 1–2 | -2 |
| 15/03/26 | Cosmic Games Nexus Nights 3/15 Bellingham | 12 | 1527 | 6° | 1–1–1 | +4 |
| 07/03/26 | Cosmic Games Nexus Night 3/6 Bellingham | 13 | 1514 | 6° | 1–1 | +7 |
| 25/02/26 | Cosmic Games Nexus Nights 2/24 Bellingham | 13 | 1558 | 8° | 0–2 | -10 |
| 20/02/26 | Cosmic Games Nexus Night 2/19 Bellingham | 15 | 1575 | 11° | 1–2 | -6 |
| 14/02/26 | Cosmic Games Nexus Nights 2/13 Bellingham | 20 | 1545 | 11° | 1–2 | -3 |
| 07/02/26 | Cosmic Games Spiritforged Pre-Rift Event Bellingham | 25 | 1517 | 3° | 2–0–2 | +27 |
| 07/02/26 | Friday Evening Spiritforged Pre-Rift Event Bellingham | 17 | 1538 | 4° | 2–1 | +26 |
| 10/01/26 | Cosmic Games Summoner Skirmish - January Bellingham | 14 | 1551 | 10° | 0–3 | -33 |
| 10/01/26 | Cosmic Games Nexus Nights 1/9 Bellingham | 14 | 1528 | 13° | 0–1 | -12 |
| 03/01/26 | Cosmic Games Nexus Nights 1/2 Bellingham | 14 | 1497 | 8° | 2–1 | +26 |
| 06/12/25 | Cosmic Games Summoner Skirmish - December Bellingham | 17 | 1554 | 10° | 1–3 | -24 |
| 06/12/25 | Cosmic Games Nexus Nights - 1v1 Bellingham | 14 | 1511 | 12° | 0–1–2 | -24 |
| 02/12/25 | Cosmic Games Nexus Nights - 1v1 Bellingham | 16 | — | 13° | 1–2–1 | -22 |
| 15/11/25 | Cosmic Games Nexus Nights - 1v1 Bellingham | 13 | — | 6° | 1–1–1 | +1 |
Form and consistency
On a 2-win streak.
- Events with 100+ entrants 2 events 31%
- 16 to 99 7 events 44%
- Under 16 13 events 37%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- wysley CA 1863 0–1
- ASC weiseguy 1842 0–1
- Orion US 1743 0–3
- xtremenoodles US 1702 0–1
- ethankp2 CA 1688 0–1
- Zorean Markov US 1678 0–2
- 2 Chimes 1 Meep US 1657 0–1
- Fedora Borealis US 1636 1–4
- Flerkin1 US 1604 0–1
- Ennelle CA 1583 0–1
- saltman US 1582 0–3
- Liebesträume US 1582 0–2
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →