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Freakinator

#15,943 in the world · #5,850 in United States · in the top 34% nationally. 14 official events, 23 matches won and 23 lost.

  • 1561±51Rating · margin ±51
  • 1535Average field · 340 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Has won 1 tournament. The biggest one had 18 players entered.
  • Made top 8 7 times in 14 tournaments: 50% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,603 points, across 1,241 entrants.
  • They are 16 points away from the top 5,000: United States.

How the rating moved

Between 1,444 and 1,561, across 14 events with history.

Last 14 events

Date Event Entrants Field Pos. Record Rating
22/08/26 Cosmic Games Nexus Night 8/21 Bellingham 18 1514 3–0 +30
16/08/26 Cosmic Games Nexus Night 8/16 Bellingham 13 1516 2–0–1 +28
09/08/26 Cosmic Games Nexus Nights 8/9 Bellingham 13 1472 2–0–1 +26
02/08/26 Cosmic Games Nexus Nights 8/2 Bellingham 13 1490 1–2 -9
31/05/26 Regional Rebound - RQ Vancouver Sunday 11am Vancouver 540 1583 333° 2–4 -1
30/05/26 Riftbound Regional Qualifier - Vancouver Vancouver 1,833 1590 915° 3–4 +1
30/05/26 Super Nexus Night - RQ Vancouver Friday 8pm Vancouver 1,011 1538 376° 2–1 +20
29/05/26 Pre-Regional Challenge - RQ Vancouver Friday 1pm Vancouver 1,241 1603 673° 2–3 +9
05/04/26 Cosmic Games Nexus Nights 4/5 Bellingham 12 1512 1–1–1 +13
15/03/26 Cosmic Games Nexus Nights 3/15 Bellingham 12 1527 12° 0–3 -54
07/03/26 Cosmic Games Nexus Night 3/6 Bellingham 13 1514 1–2 -23
25/02/26 Cosmic Games Nexus Nights 2/24 Bellingham 13 1558 2–1 +21
21/02/26 Cosmic Games Nexus Night 2/20 Bellingham 13 1550 0–1 -18
15/02/26 Cosmic Games Nexus Night 2/15 Bellingham 18 1521 2–1 +18

Form and consistency

On a 5-win streak.

  • Events with 100+ entrants 4 events 43%
  • 16 to 99 2 events 83%
  • Under 16 8 events 41%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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