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Freesia

#29,191 in the world · #217 in Philippines · in the top 72% nationally. 7 official events, 8 matches won and 12 lost.

  • 1487±78Rating · margin ±78
  • 1499Average field · 19 entr.
  • 100%vs top 5% (1–0)

What they have done so far

  • Has won 1 tournament. The biggest one had 13 players entered.
  • Made top 8 4 times in 7 tournaments: 57% of the time.
  • Their peak is 1,510 points, reached in August 2026: today they sit 23 points below it.
  • The toughest field they have faced averaged 1,537 points, across 23 entrants.
  • They are 99 points away from the top 100: Philippines.

How the rating moved

Between 1,422 and 1,510, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Nexus Night At NG Ali Mall Quezon City 16 1476 2–1 +27
23/08/26 Nexus Night At NG Ali Mall Quezon City 16 1516 15° 0–3 -50
22/08/26 Saturday Evening Riftbound Open Play Corner 11th Dr 13 1450 3–0 +64
21/08/26 RIFT BY THE BAY | Friday Night Nexus 🃏 Parañaque 20 1477 2–1 +24
13/08/26 Nexus Night @ Centris Quezon City 30 1514 12° 1–2 -2
13/08/26 Nexus Night @ Centris Pod 1 Quezon City 23 1537 18° 0–3 -44
09/08/26 Nexus Night At NG Ali Mall Quezon City 13 1523 0–2 -32

Form and consistency

On a 1-win streak.

  • 16 to 99 5 events 33%
  • Under 16 2 events 60%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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