← Latvia

Gachi Itachi

#35,587 in the world · #27 in Latvia · in the top 65% nationally. 8 official events, 9 matches won and 15 lost.

  • 1450±70Rating · margin ±70
  • 1524Average field · 19 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 3 times in 8 tournaments: 38% of the time.
  • Their all-time peak is 1,504 points.
  • The toughest field they have faced averaged 1,568 points, across 23 entrants.
  • They are 12 points away from the top 25: Latvia.

How the rating moved

Between 1,385 and 1,481, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
21/08/26 Friday Evening Nexus Nights - 1v1 Rīga 27 1506 11° 2–1 +14
07/08/26 Friday Evening Nexus Nights - 1v1 Rīga 23 1512 18° 1–2 -15
05/08/26 Wednesday Evening Nexus Nights - 1v1 Rīga 14 1514 1–2 -12
04/04/26 Saturday Afternoon Nexus Nights - 1v1 Rīga 15 1529 2–1–1 +36
03/04/26 Friday Evening Nexus Nights - 1v1 Rīga 17 1488 2–1 +42
29/03/26 MegaGame Summoner Skirmish - March Rīga 23 1568 23° 0–4 -65
27/03/26 Friday Afternoon Nexus Nights - 1v1 Rīga 15 1529 11° 0–2 -31
06/02/26 Friday Evening Spiritforged Pre-Rift Event Rīga 16 1542 10° 1–2 -19

Form and consistency

On a 1-win streak.

  • 16 to 99 5 events 38%
  • Under 16 3 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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