← Italy

Gheroz

#11,816 in the world · #963 in Italy · in the top 24% nationally. 10 official events, 23 matches won and 18 lost.

  • 1589±55Rating · margin ±55
  • 1580Average field · 271 entr.
  • 29%vs top 5% (5–12)

What they have done so far

  • Has won 1 tournament.
  • Made top 8 8 times in 10 tournaments: 80% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,668 points.
  • The toughest field they have faced averaged 1,604 points, across 11 entrants.
  • They are 59 points away from the top 500: Italy.

How the rating moved

Between 1,545 and 1,653, across 10 events with history.

Last 10 events

Date Event Entrants Field Pos. Record Rating
24/07/26 Friday Evening Vendetta Pre-Rift Event Roma 6 1619 0–3 -29
22/02/26 Regional Rebound - RQ Bologna Bologna 636 1584 406° 2–4 -34
21/02/26 Riftbound Regional Qualifier - Bologna Bologna 1,719 1590 354° 4–3 +10
16/02/26 Wildfire Monday Night Riftbound Open Play (Constructed) Rome 11 1604 3–1 +18
26/01/26 Wildfire lunedì Night Riftbound Open Play (Spiritforged Format Constructed) Rome 6 1538 0–2 -29
17/01/26 Golden Store Roma: Summoner Skirmish - January Rome 6 1604 2–0–1 +17
06/01/26 martedì Night Nexus Nights - 1v1 Rome 17 1546 3–1–1 +22
21/12/25 domenica Early Morning Summoner Skirmish - December Rome 19 1576 3–2–1 +37
19/12/25 Nexus Nights 191225 Rome 17 1560 3–1–1 +32
08/11/25 Riftbound Release Event Roma 27 3–1 +45

Form and consistency

On a 5-loss streak.

  • Events with 100+ entrants 2 events 46%
  • 16 to 99 4 events 60%
  • Under 16 4 events 42%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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