giL Santos
#8,644 in the world · #3,125 in United States · in the top 18% nationally. 23 official events, 51 matches won and 32 lost.
- 1615±37Rating · margin ±37
- 1527Average field · 188 entr.
- 22%vs top 5% (2–7)
What they have done so far
- Has won 3 tournaments. The biggest one had 15 players entered.
- Made top 8 17 times in 23 tournaments: 74% of the time.
- Their best run is 7 tournaments in a row with the rating going up.
- Their all-time peak is 1,697 points.
- The toughest field they have faced averaged 1,600 points, across 1,832 entrants.
- They are 16 points away from the top 2,500: United States.
How the rating moved
Between 1,489 and 1,665, across 23 events with history.
Last 23 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 13/08/26 | Thursday Evening Nexus Nights - 1v1 Salem | 12 | 1536 | 7° | 1–2–1 | -34 |
| 20/06/26 | Riftbound Regional Qualifier - Hartford Hartford | 1,954 | 1593 | 408° | 4–3 | +2 |
| 25/04/26 | Riftbound Regional Qualifier: Atlanta Atlanta | 1,832 | 1600 | 587° | 3–4 | -18 |
| 05/04/26 | Monday Evening Summoner Skirmish - April Boston | 15 | 1546 | 1° | 4–1–1 | +29 |
| 22/03/26 | March 22nd SKIRMISH at KINGS COURT Taunton | 16 | 1548 | 5° | 2–0–2 | +10 |
| 09/03/26 | Monday Night Nexus! Taunton | 26 | 1522 | 7° | 2–0–2 | +15 |
| 02/03/26 | Tuesday Early Morning Nexus Nights - 1v1 East Providence | 14 | 1505 | 1° | 3–0 | +30 |
| 28/02/26 | One Up Riftbound - Nexus Night 2.28.26 Plainville | 14 | 1487 | 2° | 3–1 | +14 |
| 21/02/26 | One Up Riftbound - Nexus Night 2.21.26 Plainville | 16 | 1504 | 3° | 3–1 | +15 |
| 21/02/26 | Friday Nexus Nights - 1v1 (WIN-A-BOX) North Providence | 21 | 1556 | 8° | 2–2 | +4 |
| 15/02/26 | Sunday Afternoon Nexus Nights - 1v1 (pack per win) North Providence | 15 | 1528 | 3° | 1–1–1 | -1 |
| 08/02/26 | SUNDAY Spiritforged Pre-Rift Event Taunton | 24 | 1496 | 6° | 3–1 | +12 |
| 07/02/26 | One Up Riftbound - Spiritforged Pre-Rift Event Plainville | 20 | 1494 | 9° | 2–2–2 | -6 |
| 06/02/26 | Friday Evening Spiritforged Pre-Rift Event Mansfield | 16 | 1511 | 3° | 1–1 | -2 |
| 24/01/26 | One Up Riftbound - Nexus Night 1.24.26 Plainville | 13 | 1475 | 2° | 3–1 | +17 |
| 12/01/26 | MONDAY NIGHT NEXUS! Taunton | 24 | 1499 | 8° | 2–1–1 | +12 |
| 05/01/26 | MONDAY NIGHT NEXUS! Taunton | 22 | 1482 | 5° | 2–0–2 | +22 |
| 04/01/26 | Sunday Afternoon Summoner Skirmish - January North Providence | 17 | 1536 | 13° | 1–2–1 | -16 |
| 14/12/25 | Sunday Afternoon Summoner Skirmish - December North Providence | 17 | 1545 | 4° | 3–3–1 | +21 |
| 07/12/25 | Battleground Framingham - Summoner Skirmish - 12/7/25 Framingham | 28 | 1561 | 20° | 0–2–2 | -46 |
| 01/12/25 | Monday Evening Nexus Nights - 1v1 Taunton | 14 | 1539 | 9° | 2–2 | -5 |
| 23/11/25 | PAX Unplugged Sealed Event 36 - 2:00pm Las Vegas | 16 | 1522 | 5° | 2–2–1 | +2 |
| 01/11/25 | Riftbound Release Event Plainville | 13 | — | 1° | 2–0–2 | +38 |
Form and consistency
On a 3-loss streak.
- Events with 100+ entrants 2 events 50%
- 16 to 99 13 events 45%
- Under 16 8 events 59%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Ju5tinQ US 1753 0–1
- Daryl US 1745 1–0
- Animing US 1742 0–2
- TheOmniscient1 US 1742 1–1
- stupidpiggy US 1735 0–1
- TNK Klymb US 1708 0–2
- Niguel US 1685 0–1
- M4thY0u US 1671 0–2
- TNK No Hwei José US 1662 2–0
- SmellySmell US 1661 0–1
- CG Coinked US 1651 1–0
- TML ian US 1646 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →