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GIRL CHUM

#37,745 in the world · #2,129 in Australia · in the top 78% nationally. 7 official events, 8 matches won and 14 lost.

  • 1436±73Rating · margin ±73
  • 1518Average field · 116 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 2 times in 7 tournaments: 29% of the time.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,548 points, across 13 entrants.
  • They are 110 points away from the top 1,000: Australia.

How the rating moved

Between 1,404 and 1,478, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
30/08/26 SPELLROO GAMING 8.30 Riftbound Summoner Skirmish (Constructed) [Ticket Required] Concord West 18 1486 10° 2–2 -7
18/08/26 Nedzvault NEXUS NIGHTS CONSTRUCTED shop 6/152 Henry Lawson Ave 16 1518 2–1 +39
15/05/26 Super Nexus Night - RQ Sydney Friday 8pm Grand Parade 713 1523 593° 1–3 -38
28/02/26 Riftbound Nexus Night 1v1 - Mega Games Penrith 13 1548 1–2 -4
27/02/26 Good Games Parramatta Riftbound Spiritforged Return to Pre-Rift Event 219 Church St 20 1522 14° 2–3 +1
29/11/25 Nexus Night 1v1 - Mega Games Penrith 15 1519 14° 0–2–1 -33
29/11/25 Riftbound Nexus Night - Mega Games Penrith 20 1512 11° 0–1 -22

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 1 events 25%
  • 16 to 99 4 events 46%
  • Under 16 2 events 17%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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