chara
#24,655 in the world · #1,353 in Australia · in the top 50% nationally. 4 official events, 4 matches won and 5 lost.
- 1511±93Rating · margin ±93
- 1510Average field · 27 entr.
- —vs top 5%
What they have done so far
- Made top 8 2 times in 4 tournaments: 50% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,527 points.
- The toughest field they have faced averaged 1,531 points, across 28 entrants.
How the rating moved
Between 1,444 and 1,511, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | SPELLROO GAMING 8.30 Riftbound Summoner Skirmish (Constructed) [Ticket Required] Concord West | 18 | 1486 | 6° | 2–1–2 | +39 |
| 28/08/26 | SPELLROO GAMING August 28, 2026 Riftbound Nexus Night (Constructed) Concord West | 25 | 1509 | 8° | 1–0–2 | +18 |
| 21/08/26 | SPELLROO GAMING August 21, 2026 Riftbound Nexus Night (Constructed) Concord West | 36 | 1514 | 18° | 1–1–1 | +10 |
| 14/08/26 | SPELLROO GAMING August 14, 2026 Riftbound Nexus Night (Constructed) Concord West | 28 | 1531 | 28° | 0–3 | -56 |
Form and consistency
On a 2-loss streak.
- 16 to 99 4 events 29%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Soaring AU 1679 0–1
- Lost From Light AU 1623 1–1
- Pepsi Maxxing AU 1604 0–1
- Izhh AU 1543 0–1
- Sporelet AU 1538 0–1
- 5 sec reaction AU 1504 0–1
- inng AU 1503 0–1
- Corina Veraza AU 1483 0–1
- NearAutomata AU 1466 0–1
- abbie AU 1462 0–1
- DarkAngelx AU 1454 1–0
- GIRL CHUM AU 1436 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →