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Pepsi Maxxing

#9,950 in the world · #551 in Australia · in the top 21% nationally. 23 official events, 43 matches won and 40 lost.

  • 1604±39Rating · margin ±39
  • 1532Average field · 118 entr.
  • 33%vs top 5% (2–4)

What they have done so far

  • Has won 2 tournaments. The biggest one had 32 players entered.
  • Made top 8 9 times in 23 tournaments: 39% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,610 points.
  • The toughest field they have faced averaged 1,586 points, across 31 entrants.
  • They are 9 points away from the top 500: Australia.

How the rating moved

Between 1,418 and 1,604, across 23 events with history.

Last 23 events

Date Event Entrants Field Pos. Record Rating
23/08/26 Sunday Evening Vendetta Summoner Skirmish I shop 5/459 Church St 31 1544 2–1–1 +2
21/08/26 SPELLROO GAMING August 21, 2026 Riftbound Nexus Night (Constructed) Concord West 36 1514 3–0 +24
16/08/26 Sunday Evening Nexus Nights - 1v1 shop 5/459 Church St 25 1539 4–0 +43
14/08/26 SPELLROO GAMING August 14, 2026 Riftbound Nexus Night (Constructed) Concord West 28 1531 15° 1–2 -6
09/08/26 Sunday Evening Nexus Nights - 1v1 shop 5/459 Church St 28 1510 4–1 +37
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 457° 3–4 +5
15/05/26 Super Nexus Night - RQ Sydney Friday 8pm Grand Parade 713 1523 88° 3–1 +28
27/03/26 Friday Evening Summoner Skirmish - March 30/128 Station Rd 40 1530 30° 0–3 -36
22/03/26 SPELLROO GAMING 3.22 Riftbound Summoner Win an Unleashed Box Skirmish (Constructed) [Ticket Required] Concord West 32 1555 22° 1–3–1 -22
09/03/26 Monday Evening Nexus Nights - 1v1 Greenacre 25 1523 2–1 +20
08/03/26 Sunday Summoner Skirmish 5/459 Church St 31 1586 19° 1–3 -7
25/02/26 SPELLROO GAMING 2.25 Riftbound Nexus Night (Constructed) [Ticket Required] Concord West 30 1532 16° 2–2 +6
23/02/26 Monday Afternoon Nexus Nights - 1v1 Greenacre 24 1538 3–1 +32
11/02/26 SPELLROO GAMING 2.11 Riftbound Spiritforged Pre-Rift (Sealed) [Ticket Required] Concord West 32 1531 4–0 +60
07/02/26 SPELLROO GAMING 2.7 Riftbound Spiritforged Pre-Rift (Sealed) Concord West 32 1514 31° 0–3 -29
06/02/26 SPELLROO GAMING 2.6 Riftbound Spiritforged Pre-Rift (Sealed) Concord West 32 1527 28° 1–3 -15
30/01/26 Saturday Morning Summoner Skirmish - January 7/1 Reliance Dr 13 1543 2–1 +22
19/01/26 Monday Nexus Nights - 1v1 Greenacre 26 1546 22° 0–1 -10
17/01/26 SPELLROO GAMING 1.18 Riftbound Summoner Skirmish (Constructed) Concord West 42 1526 17° 0–2 -40
12/01/26 Monday Nexus Nights - 1v1 Greenacre 31 1533 24° 0–3 -63
11/01/26 Sunday Nexus Nights - 1v1 Greenacre 15 1492 3–1 +47
19/12/25 SPELLROO GAMING 12.19 Riftbound Nexus Night (Constructed) Concord West 20 1515 13° 2–2–1 -1
28/11/25 SPELLROO GAMING 11.28 Riftbound Nexus Night (Constructed) Concord West 25 1518 2–2–1 +7

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 2 events 55%
  • 16 to 99 19 events 46%
  • Under 16 2 events 71%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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