← United States

Glue Yummy Pog

#2,177 in the world · #748 in United States · in the top 5% nationally. 16 official events, 57 matches won and 23 lost.

  • 1707±39Rating · margin ±39
  • 1555Average field · 351 entr.
  • 42%vs top 5% (8–11)

What they have done so far

  • Has won 3 tournaments. The biggest one had 27 players entered.
  • Made top 8 10 times in 16 tournaments: 63% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their all-time peak is 1,739 points.
  • The toughest field they have faced averaged 1,603 points, across 1,241 entrants.
  • They are 22 points away from the top 500: United States.

How the rating moved

Between 1,609 and 1,727, across 16 events with history.

Last 16 events

Date Event Entrants Field Pos. Record Rating
22/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Tacoma 14 1564 3–2–1 -20
31/05/26 Regional Rebound - RQ Vancouver Sunday 11am Vancouver 540 1583 124° 4–2 +2
30/05/26 Riftbound Regional Qualifier - Vancouver Vancouver 1,833 1590 330° 4–3 +9
29/05/26 Pre-Regional Challenge - RQ Vancouver Friday 1pm Vancouver 1,241 1603 368° 3–2 -6
31/03/26 TTV - Nexus Night Seattle 27 1557 10° 2–1 -1
28/03/26 LDXP Tacoma Saturday 9:30AM 5k Tacoma 68 1587 12° 5–2 +13
19/03/26 Weekly Nexus Night! - 1v1 - 3/18 Kent 28 1535 2–1 -3
17/03/26 TTV - Nexus Night Seattle 21 1547 2–1 -3
14/03/26 Saturday Morning Summoner Skirmish - March Seattle 29 1576 5–2 +9
10/03/26 TTV - Nexus Night Seattle 23 1535 2–0–1 +8
07/03/26 Summoner Skirmish - March Lacey 21 1516 7–0–1 +53
28/02/26 Riftbound Regional Qualifier - Las Vegas Las Vegas 1,670 1587 1127° 2–3 -37
24/02/26 Riftbound Weekly Open Play Seattle 24 1544 3–2 +1
17/02/26 Riftbound Weekly Open Play Seattle 27 1527 4–0–1 +60
06/01/26 Monday Evening Nexus Nights - 1v1 Seattle 22 1508 3–1 +13
03/01/26 Saturday Afternoon Summoner Skirmish - January Seattle 20 1514 6–1–1 +109

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 4 events 57%
  • 16 to 99 11 events 73%
  • Under 16 1 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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