← United States

GMPBD

#8,109 in the world · #2,921 in United States · in the top 17% nationally. 7 official events, 15 matches won and 7 lost.

  • 1620±71Rating · margin ±71
  • 1536Average field · 32 entr.
  • 50%vs top 5% (1–1)

What they have done so far

  • Made top 8 4 times in 7 tournaments: 57% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,582 points, across 63 entrants.
  • They are 11 points away from the top 2,500: United States.

How the rating moved

Between 1,498 and 1,620, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
03/08/26 Monday Evening Nexus Nights - 1v1 Clermont 12 1537 3–1 +16
28/03/26 Layton Gaming Nexus Nights - 1v1 Altamonte Springs 20 1508 3–1–1 +20
14/03/26 Saturday Early Morning Summoner Skirmish - March Altamonte Springs 30 1540 4–1–1 +55
28/02/26 Layton Gaming Nexus Nights - 1v1 Altamonte Springs 23 1498 3–2 +23
10/02/26 Monday Night Spiritforged Pre-Rift Event Altamonte Springs 40 1518 22° 0–1 -18
08/02/26 CSG Maitland Spiritforged Pre-Rift Event (Superbowl Sunday) Maitland 35 1569 17° 1–0–1 +26
11/11/25 Riftbound Nexus Night! Maitland 63 1582 45° 1–1 -2

Form and consistency

On a 1-win streak.

  • 16 to 99 6 events 57%
  • Under 16 1 events 75%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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