← Australia

Grand Theft Fawn

#11,423 in the world · #632 in Australia · in the top 24% nationally. 6 official events, 21 matches won and 16 lost.

  • 1592±56Rating · margin ±56
  • 1582Average field · 1,180 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Made top 8 1 times in 6 tournaments: 17% of the time.
  • Their all-time peak is 1,653 points.
  • The toughest field they have faced averaged 1,625 points, across 2,387 entrants.
  • They are 21 points away from the top 500: Australia.

How the rating moved

Between 1,540 and 1,620, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
28/08/26 SPELLROO GAMING August 28, 2026 Riftbound Nexus Night (Constructed) Concord West 25 1509 2–1 +7
23/08/26 2v2 Champions of the Rift - RQ Barcelona Sunday 10am Sants-Montjuïc 489 1581 135° 2–3–1 -29
22/08/26 Riftbound Regional Qualifier - Barcelona Sants-Montjuïc 2,387 1625 955° 4–3 +11
21/08/26 Pre-Regional Challenge - RQ Barcelona Friday 1pm Sants-Montjuïc 2,058 1623 1022° 2–2–1 -17
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 152° 8–5 +80
15/05/26 Pre-Regional Challenge - RQ Sydney Friday 1pm Grand Parade 714 1587 259° 3–2 +40

Form and consistency

On a 1-win streak.

  • Events with 100+ entrants 5 events 53%
  • 16 to 99 1 events 67%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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