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#46,404 in the world · #17,080 in United States · in the top 98% nationally. 8 official events, 3 matches won and 16 lost.
- 1335±75Rating · margin ±75
- 1493Average field · 16 entr.
- —vs top 5%
What they have done so far
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,506 points, across 17 entrants.
How the rating moved
Between 1,335 and 1,473, across 8 events with history.
Last 8 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 14/08/26 | Riftbound Vendetta Case Tournament at Cosmic Games! Mattoon | 19 | 1501 | 19° | 0–2–1 | -5 |
| 13/03/26 | Summoner Skirmish - March Mattoon | 14 | 1481 | 11° | 1–3 | -16 |
| 07/03/26 | Saturday Afternoon Summoner Skirmish - March Charleston | 16 | 1489 | 15° | 0–3 | -44 |
| 03/01/26 | Saturday Afternoon Nexus Nights - 1v1 Charleston | 15 | 1489 | 15° | 0–1 | -16 |
| 02/01/26 | Saturday Early Morning Summoner Skirmish - January Mattoon | 17 | 1506 | 17° | 0–3 | -57 |
| 20/12/25 | Friday Evening Summoner Skirmish - December Mattoon | 15 | — | 10° | 2–2 | +11 |
| 30/11/25 | Sunday Afternoon Riftbound Open Play Charleston | 13 | — | 9° | 0–0–1 | +2 |
| 08/11/25 | Release Event Mattoon | 27 | — | 22° | 0–2–1 | -40 |
Form and consistency
On a 6-loss streak.
- 16 to 99 4 events 0%
- Under 16 4 events 30%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Hookhandsome US 1563 0–1
- TopDeckinTrystan US 1558 0–2
- 2tonetimmy US 1528 0–1
- N0B13 US 1526 0–1
- DrFunk27 US 1523 0–1
- darkfish1 US 1523 0–1
- Alansquirel US 1518 0–2
- iarematteo US 1516 0–2
- DLUMPGUY US 1498 0–2
- ChefMoore US 1471 0–1
- CyrusTheVirus US 1467 0–2
- Anferny US 1459 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →