← United States

Remag

#4,786 in the world · #1,704 in United States · in the top 10% nationally. 30 official events, 57 matches won and 40 lost.

  • 1658±35Rating · margin ±35
  • 1530Average field · 63 entr.
  • 8%vs top 5% (1–11)

What they have done so far

  • Has won 5 tournaments. The biggest one had 30 players entered.
  • Made top 8 14 times in 30 tournaments: 47% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,675 points.
  • The toughest field they have faced averaged 1,594 points, across 23 entrants.
  • They are 32 points away from the top 1,000: United States.

How the rating moved

Between 1,457 and 1,658, across 30 events with history.

Last 30 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Mesa 23 1594 3–1–2 +23
21/08/26 Nexus Night August 20, 2026 Chandler 30 1568 3–0 +31
14/08/26 Nexus Night August 13, 2026 Chandler 35 1529 3–0 +31
03/04/26 Nexus Night April 02, 2026 Chandler 23 1517 13° 1–2 -16
27/03/26 Nexus Night March 26, 2026 Chandler 22 1552 3–0 +39
20/03/26 Nexus Night March 19, 2026 Chandler 24 1541 15° 1–2 -15
18/03/26 Nexus Nights (1v1 Bo1) at Gamers Guild Tempe 3/17/2026 Tempe 31 1518 2–1 +10
13/03/26 Nexus Night March 12, 2026 Chandler 24 1506 2–1 +13
07/03/26 Summoner Skirmish (MAR) at Gamers Guild Tempe Tempe 31 1589 19° 1–3 -27
06/03/26 Nexus Night March 05, 2026 Chandler 24 1535 10° 2–1 +11
28/02/26 Super Nexus Night - RQ Las Vegas Las Vegas 972 1553 332° 2–2 -10
25/02/26 Nexus Nights (1v1 Bo1) at Gamers Guild Tempe 2/24/2026 Tempe 32 1523 18° 1–2 -18
24/02/26 Nexus Nights (1v1 Bo1) at Gamers Guild NPHX 2/23/2026 Phoenix 40 1542 20° 1–2 -12
20/02/26 Nexus Night 2/19/26 Chandler 25 1514 2–1 +9
13/02/26 Spiritforged Pre-Rift Event Chandler 24 1541 3–0–1 +36
11/02/26 Spiritforged Pre-Rift Event at Gamers Guild Tempe 2/10/2026 Tempe 89 1523 11° 2–1–1 +2
10/02/26 Spiritforged Pre-Rift Event at Gamers Guild NPHX 2/9/2026 Phoenix 85 1511 43° 1–2–1 -20
09/02/26 Spiritforged Pre-Rift Event at Gamers Guild Tempe 2/8/2026 Tempe 77 1504 19° 2–1–1 +2
08/02/26 J & J Saturday Prerelease Glendale 32 1554 20° 1–2 -17
07/02/26 J&J Spiritforged Pre-Rift Event Glendale 31 1546 11° 2–1–1 +11
28/01/26 Nexus Nights at Gamers Guild Tempe 1/27/2026 Tempe 18 1520 3–0 +34
24/01/26 Summoner Skirmish - January Chandler 22 1522 3–2–1 +24
23/01/26 Nexus Night Chandler 24 1468 2–1 +6
17/01/26 Saturday Afternoon Summoner Skirmish - January Mesa 21 1523 2–2 +3
16/01/26 Nexus Night Chandler 24 1533 22° 0–3 -75
09/01/26 Nexus Night Chandler 24 1518 3–0 +70
30/12/25 Nexus Night at Gamers Guild NPHX 12/29/25 Phoenix 23 1519 3–1 +56
17/12/25 Nexus Night at Gamers Guild Tempe 12/16/25 Tempe 24 1525 20° 1–3 -30
15/12/25 Nexus Night at Gamers Guild NPHX 12/14/2025 Phoenix 19 1519 2–2 +4
01/12/25 Sealed Night 11/30/25 Tempe 28 1507 23° 0–1–1 -17

Form and consistency

On a 3-loss streak.

  • Events with 100+ entrants 1 events 50%
  • 16 to 99 29 events 54%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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