HelpMeJace
#29,022 in the world · #10,716 in United States · in the top 62% nationally. 6 official events, 8 matches won and 11 lost.
- 1488±80Rating · margin ±80
- 1537Average field · 16 entr.
- 0%vs top 5% (0–3)
What they have done so far
- Made top 8 2 times in 6 tournaments: 33% of the time.
- Their peak is 1,512 points, reached in August 2026: today they sit 24 points below it.
- The toughest field they have faced averaged 1,588 points, across 16 entrants.
- They are 89 points away from the top 5,000: United States.
How the rating moved
Between 1,483 and 1,512, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | Sunday Afternoon Vendetta Summoner Skirmish I Concord | 16 | 1588 | 11° | 0–2 | -24 |
| 26/08/26 | Weekly Nexus Night High Point | 16 | 1558 | 6° | 2–2 | +21 |
| 23/08/26 | Sunday Afternoon Vendetta Summoner Skirmish I Winston-Salem | 17 | 1522 | 9° | 2–2 | +8 |
| 22/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I Archdale | 14 | 1485 | 7° | 2–2 | -2 |
| 15/08/26 | Saturday Evening Nexus Nights Greensboro | 14 | 1507 | 11° | 1–2 | -18 |
| 12/08/26 | Weekly Nexus Night High Point | 21 | 1563 | 18° | 1–1 | +3 |
Form and consistency
On a 2-loss streak.
- 16 to 99 4 events 42%
- Under 16 2 events 43%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Alex US 1869 0–1
- SoleT US 1737 0–1
- SteamBunBuns US 1707 0–1
- Mavari US 1627 0–1
- mehch US 1565 1–0
- Pandr0 US 1562 0–1
- Smitte US 1557 1–0
- AlphaTechnical US 1530 0–1
- emibee US 1530 0–1
- Lightsworn US 1526 1–0
- xJenna US 1517 0–1
- xenon US 1511 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →