← Netherlands

Henk Kr0l

#17,847 in the world · #164 in Netherlands · in the top 36% nationally. 7 official events, 12 matches won and 10 lost.

  • 1549±79Rating · margin ±79
  • 1509Average field · 20 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Has won 1 tournament. The biggest one had 14 players entered.
  • Made top 8 4 times in 7 tournaments: 57% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,560 points.
  • The toughest field they have faced averaged 1,536 points, across 28 entrants.
  • They are 47 points away from the top 100: Netherlands.

How the rating moved

Between 1,445 and 1,549, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
20/02/26 Nexus Night 1v1 Weekly 2511CC 18 1506 2–1 +6
07/02/26 Zaterdag Afternoon Spiritforged Pre-Rift Event 3201EA 32 1516 2–1–1 +23
30/01/26 vrijdag Evening Nexus Nights - 1v1 2511CC 14 1482 3–0 +58
21/12/25 Zondag Afternoon Nexus Night - 1v1 3201EA 15 1510 12° 1–2–1 -10
19/12/25 vrijdag Evening Nexus Nights - 1v1 2511CC 18 1532 2–1 +27
06/12/25 Summoner Skirmish - December 2511CC 28 1536 27° 0–4 -74
09/11/25 Zondag Afternoon Nexus Night 3201EA 16 1479 2–1–1 +19

Form and consistency

On a 1-loss streak.

  • 16 to 99 5 events 44%
  • Under 16 2 events 57%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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