Integral
#16,752 in the world · #63 in Bulgaria · in the top 36% nationally. 42 official events, 71 matches won and 78 lost.
- 1556±28Rating · margin ±28
- 1542Average field · 24 entr.
- 9%vs top 5% (2–20)
What they have done so far
- Has won 2 tournaments. The biggest one had 38 players entered.
- Made top 8 15 times in 42 tournaments: 36% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their peak is 1,582 points, reached in March 2026: today they sit 26 points below it.
- The toughest field they have faced averaged 1,594 points, across 14 entrants.
- They are 23 points away from the top 50: Bulgaria.
How the rating moved
Between 1,410 and 1,582, across 40 events with history.
Last 40 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/08/26 | Level Up - Friday Nexus Nights ul. "Vrabcha" 10 | 26 | 1522 | 9° | 2–1 | +8 |
| 19/08/26 | Wednesday Mox Nights - Pod 2 zh.k. Hipodruma | 12 | 1580 | 3° | 2–1 | +14 |
| 05/08/26 | Wednesday Mox Nights - Pod 2 zh.k. Hipodruma | 14 | 1563 | 3° | 2–1 | +9 |
| 01/08/26 | Saturday Evening Nexus Nights - 1v1 Sofia City Province | 14 | 1594 | 9° | 0–2 | -20 |
| 03/04/26 | Level Up - Nexus Nights ul. "Vrabcha" 10 | 19 | 1572 | 10° | 0–2 | -22 |
| 29/03/26 | Saturday Evening Summoner Skirmish - March Sofia City Province | 52 | 1552 | 21° | 3–3 | -2 |
| 27/03/26 | Level Up - Nexus Nights ul. "Vrabcha" 10 | 18 | 1584 | 13° | 1–2 | -13 |
| 18/03/26 | Wednesday Mox Nights - Pod 3 zh.k. Hipodruma | 12 | 1518 | 2° | 3–0 | +32 |
| 13/03/26 | Level Up - Nexus Nights ul. "Vrabcha" 10 | 17 | 1590 | 3° | 2–1 | +21 |
| 07/03/26 | Saturday Afternoon Nexus Nights - 1v1 Sofia City Province | 16 | 1568 | 6° | 2–2 | +7 |
| 06/03/26 | Level Up - Nexus Nights ul. "Vrabcha" 10 | 30 | 1581 | 21° | 1–2 | -13 |
| 04/03/26 | Wednesday Mox Nights - Pod 3 zh.k. Hipodruma | 15 | 1480 | 5° | 2–1 | +7 |
| 27/02/26 | Level Up - Nexus Nights ul. "Vrabcha" 10 | 32 | 1541 | 27° | 1–2 | -14 |
| 25/02/26 | Wednesday Mox Nights - Pod 3 zh.k. Hipodruma | 14 | 1486 | 5° | 2–1 | +8 |
| 21/02/26 | Saturday Evening Nexus Nights - 1v1 Sofia City Province | 16 | 1531 | 6° | 2–2 | +8 |
| 18/02/26 | Wednesday Mox Nights - Pod 3 zh.k. Hipodruma | 13 | 1513 | 4° | 2–1 | +7 |
| 15/02/26 | Sunday Afternoon Spiritforged Pre-Rift Event Sofia | 20 | 1509 | 3° | 4–1 | +39 |
| 11/02/26 | Wendesday Evening Pre-Rift Event: Spiritforged zh.k. Hipodruma | 31 | 1534 | 25° | 1–4–1 | -39 |
| 08/02/26 | Sunday Afternoon Spiritforged Pre-Rift Event Sofia | 30 | 1503 | 10° | 3–2 | +5 |
| 07/02/26 | Spiritforged Pre-Rift Event Sofia City Province | 18 | 1506 | 1° | 5–0 | +74 |
| 07/02/26 | Saturday Afternoon Spiritforged Pre-Rift Event ul. "Vrabcha" 10 | 54 | 1542 | 32° | 1–2–1 | -16 |
| 06/02/26 | Friday Evening Spiritforged Pre-Rift Event Sofia | 38 | 1528 | 1° | 3–0 | +46 |
| 30/01/26 | Friday Evening Nexus Night ul. "Vrabcha" 10 | 17 | 1528 | 9° | 1–2 | -1 |
| 23/01/26 | Friday Evening Nexus Night ul. "Vrabcha" 10 | 15 | 1550 | 15° | 0–3 | -26 |
| 17/01/26 | Goblin Card Vault: Saturday Nexus Night Sofia City Province | 16 | 1514 | 11° | 0–3 | -27 |
| 16/01/26 | Friday Evening Nexus Night ul. "Vrabcha" 10 | 23 | 1561 | 16° | 1–2 | +1 |
| 09/01/26 | Friday Evening Nexus Night ul. "Vrabcha" 10 | 25 | 1543 | 23° | 0–3–2 | -32 |
| 03/01/26 | Goblin Card Vault: Saturday Nexus Night Sofia City Province | 30 | 1533 | 21° | 2–3 | -18 |
| 02/01/26 | Friday Evening Nexus Nights - 1v1 ul. "Vrabcha" 10 | 17 | 1545 | 5° | 2–1 | +10 |
| 27/12/25 | Saturday Evening Nexus Nights - 1v1 Sofia City Province | 15 | 1544 | 12° | 1–3 | -16 |
| 26/12/25 | Friday Afternoon Nexus Nights - 1v1 Sofia City Province | 24 | 1515 | 5° | 3–2 | +15 |
| 20/12/25 | Saturday Evening Nexus Nights - 1v1 Sofia City Province | 19 | 1584 | 10° | 1–2–2 | +5 |
| 19/12/25 | Friday Evening Nexus Night ul. "Vrabcha" 10 | 22 | 1589 | 19° | 1–2 | -9 |
| 14/12/25 | Sunday Summoner Skirmish - December Sofia City Province | 41 | 1588 | 18° | 2–3 | -3 |
| 07/12/25 | Sunday Morning Summoner Skirmish - December Mladost | 43 | 1550 | 30° | 2–3 | -11 |
| 06/12/25 | Saturday Afternoon Summoner Skirmish - December Sofia | 30 | 1573 | 19° | 2–3 | -11 |
| 05/12/25 | Friday Evening Nexus Night ul. "Vrabcha" 10 | 29 | 1543 | 14° | 1–2 | -5 |
| 03/12/25 | Mox Nexus Wednesday Night Pod 2 zh.k. Hipodruma | 13 | 1506 | 3° | 2–1 | +21 |
| 29/11/25 | Saturday Afternoon Summoner Skirmish - December ul. "Sotir Andonov" 3 | 18 | 1542 | 9° | 2–3 | -9 |
| 28/11/25 | Friday Evening Nexus Night ul. "Vrabcha" 10 | 30 | 1513 | 12° | 2–1 | +28 |
Form and consistency
On a 1-win streak.
- 16 to 99 32 events 43%
- Under 16 10 events 53%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- digggi BG 1855 0–2
- skullVenOm BG 1817 0–3
- Augscius BG 1780 0–3
- Kalmashin BG 1736 0–3
- Shmiril BG 1735 0–5
- Доктор Секс BG 1718 2–2
- Belbezzab BG 1709 0–1
- SHIGATA BG 1707 0–1
- Yoan Sakin BG 1694 2–0
- Suspiciousqt BG 1686 1–2
- DonaldeNnD BG 1680 0–1
- Atlantis BG 1676 0–3
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →