← United States

INTROPYDR8

#13,643 in the world · #5,013 in United States · in the top 29% nationally. 7 official events, 13 matches won and 8 lost.

  • 1576±83Rating · margin ±83
  • 1541Average field · 25 entr.
  • 50%vs top 5% (3–3)

What they have done so far

  • Has won 1 tournament. The biggest one had 32 players entered.
  • Made top 8 4 times in 7 tournaments: 57% of the time.
  • Their all-time peak is 1,657 points.
  • The toughest field they have faced averaged 1,571 points, across 18 entrants.
  • They are 1 points away from the top 5,000: United States.

How the rating moved

Between 1,563 and 1,636, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
04/04/26 Summoner Skirmish - April @GKRWC Redwood City 18 1571 18° 0–3 -60
24/03/26 GK Redwood City Monday Night Nexus Nights Redwood City 23 1551 2–1 +13
10/03/26 GK Redwood City Monday Night Nexus Nights Redwood City 29 1546 3–0 +47
06/03/26 Merlion Games Nexus Night San Carlos 26 1550 18° 1–2 -18
04/03/26 Nexus NIght 1v1 B01 Weekday Newark 15 1567 1–2 -21
03/03/26 GK Redwood City Monday Night Nexus Nights Redwood City 29 1503 3–0 +52
23/02/26 Monday Night Nexus Nights - 1v1 Redwood City 32 1501 3–0 +63

Form and consistency

On a 4-loss streak.

  • 16 to 99 6 events 67%
  • Under 16 1 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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