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IRateZero

#23,168 in the world · #8,458 in United States · in the top 49% nationally. 29 official events, 53 matches won and 44 lost.

  • 1519±34Rating · margin ±34
  • 1549Average field · 134 entr.
  • 17%vs top 5% (2–10)

What they have done so far

  • Has won 1 tournament. The biggest one had 27 players entered.
  • Made top 8 11 times in 29 tournaments: 38% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their peak is 1,651 points, reached in February 2026: today they sit 132 points below it.
  • The toughest field they have faced averaged 1,603 points, across 1,241 entrants.
  • They are 58 points away from the top 5,000: United States.

How the rating moved

Between 1,500 and 1,651, across 29 events with history.

Last 29 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Vendetta Summoner Skirmish - August Boise 17 1565 12° 1–2–1 -16
22/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Boise 14 1588 2–2 -9
18/08/26 Monday Evening Nexus Nights Nampa 13 1500 2–1 +4
16/08/26 Phoenix Fire Games Nexus Nights Meridian 30 1551 10° 2–1 +9
12/08/26 Riftbound Open Play - Boise Card Shop (8-11-2026) Boise 20 1541 3–1 +26
08/08/26 Riftbound | Nexus Night Bo3 Boise 17 1546 14° 1–2 -6
30/05/26 Riftbound Regional Qualifier - Vancouver Vancouver 1,833 1590 1098° 2–3 -9
29/05/26 Pre-Regional Challenge - RQ Vancouver Friday 1pm Vancouver 1,241 1603 809° 2–3 -17
04/04/26 Riftbound | Saturday Afternoon Summoner Skirmish - April Boise 18 1603 10° 2–2–1 +8
28/03/26 Riftbound | Nexus Night Bo3 Boise 26 1530 26° 0–3 -36
21/03/26 Riftbound | Nexus Night Bo3 Boise 31 1518 17° 1–1–1 -4
14/03/26 Saturday Afternoon Summoner Skirmish - March Boise 23 1550 12° 2–2–1 0
08/03/26 Phoenix Fire Games - Summoner Skirmish - March Meridian 24 1541 16° 1–3 -29
07/03/26 Riftbound | Saturday Afternoon Summoner Skirmish - March Boise 20 1578 3–3 -10
07/03/26 Riftbound | Nexus Night Bo3 Boise 34 1535 17° 1–1–1 -12
21/02/26 Friday Night 1v1 Nexus Night Boise 30 1535 12° 2–1 +2
15/02/26 Sunday Evening Nexus Nights - 1v1 Meridian 27 1518 22° 1–2 -33
14/02/26 Friday Night 1v1 Nexus Night Boise 27 1538 3–0 +30
08/02/26 Phoenix Fire Games - Spiritforged Pre-Rift Event Meridian 55 1523 11° 2–1–1 -3
07/02/26 Saturday Morning Spiritforged Pre-Rift Event 2/7 Boise 28 1548 2–1 +13
07/02/26 Riftbound: Spiritforged Pre-Rift Event Boise 68 1526 3–0–1 +32
18/01/26 Sunday Afternoon Nexus Nights - 1v1 Meridian 17 1529 3–0 +33
10/01/26 Riftbound | Saturday Afternoon Summoner Skirmish - January Boise 22 1565 3–2–1 +16
03/01/26 Summoner Skirmish - January Boise 23 1543 10° 2–1–2 +14
28/12/25 Sunday Afternoon Nexus Nights - 1v1 Meridian 28 1525 20° 1–2 -22
13/12/25 Riftbound | Saturday Afternoon Summoner Skirmish - December Boise 25 1571 16° 2–2 -3
13/12/25 Riftbound | Weekly Nexus Night Boise 30 1541 2–1 +13
07/12/25 Summoner Skirmish - December Boise 15 1567 2–1–1 +28
02/11/25 Riftbound Release Event - Phoenix Fire Games Meridian 44 10° 0–0–3 0

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 2 events 40%
  • 16 to 99 24 events 48%
  • Under 16 3 events 55%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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