← Italy

Ixionn17

#11,942 in the world · #977 in Italy · in the top 24% nationally. 7 official events, 15 matches won and 10 lost.

  • 1588±76Rating · margin ±76
  • 1569Average field · 14 entr.
  • 40%vs top 5% (2–3)

What they have done so far

  • Has won 1 tournament.
  • Made top 8 5 times in 7 tournaments: 71% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their peak is 1,631 points, reached in February 2026: today they sit 43 points below it.
  • The toughest field they have faced averaged 1,579 points, across 23 entrants.
  • They are 60 points away from the top 500: Italy.

How the rating moved

Between 1,473 and 1,631, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
12/02/26 Spiritforged Pre-Rift Event #3 Perugia 17 1547 14° 1–3–1 -43
07/02/26 Spiritforged Pre-Rift Event #2 Perugia 15 1577 3–1–1 +15
06/02/26 Spiritforged Pre-Rift Event #1 Perugia 14 1576 3–1–1 +37
05/02/26 Nexus Night Local Event Perugia 6 1554 2–1 +10
29/01/26 Nexus Night Local Event Perugia 4 3–0 +73
04/01/26 GT Corciano SF Store Tournament Corciano 23 1579 10° 3–2 +23
18/12/25 giovedì Night Nexus Nights - 1v1 Perugia 7 1579 0–2 -27

Form and consistency

On a 2-loss streak.

  • 16 to 99 2 events 40%
  • Under 16 5 events 61%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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