← Italy

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#15,129 in the world · #1,226 in Italy · in the top 30% nationally. 12 official events, 20 matches won and 19 lost.

  • 1566±64Rating · margin ±64
  • 1567Average field · 44 entr.
  • 33%vs top 5% (4–8)

What they have done so far

  • Has won 1 tournament. The biggest one had 11 players entered.
  • Made top 8 10 times in 12 tournaments: 83% of the time.
  • Their peak is 1,585 points, reached in January 2026: today they sit 19 points below it.
  • The toughest field they have faced averaged 1,580 points, across 10 entrants.
  • They are 20 points away from the top 1,000: Italy.

How the rating moved

Between 1,486 and 1,585, across 12 events with history.

Last 12 events

Date Event Entrants Field Pos. Record Rating
03/04/26 Friday Night Nexus Nights - 1v1 Corciano 9 1558 2–1 +12
08/03/26 Sunday Summoner Skirmish - March spoleto 40 1554 19° 3–3 -8
05/03/26 Thursday Night Nexus Nights - 1v1 Perugia 5 1585 1–2 -6
26/02/26 Nexus Night Local Event Perugia 10 1580 3–1 +17
19/02/26 Nexus Night Perugia 6 1531 1–2 -16
29/01/26 Nexus Night Local Event Perugia 4 1–2 -18
23/01/26 Friday Night Nexus Nights - 1v1 Corciano 11 1560 3–0–1 +68
22/01/26 Nexus Night Event Perugia 4 1550 2–1 +31
18/01/26 domenica Morning Summoner Skirmish - January Corciano 11 1553 1–2–1 -4
11/01/26 Summoner Skirmish - January - Magic History Perugia 6 1641 1–2 +1
10/01/26 Winter League - Riftbound Bologna 339 1556 288° 0–2 -37
08/01/26 giovedì Night Nexus Nights - 1v1 Perugia 4 2–1 +26

Form and consistency

On a 2-win streak.

  • Events with 100+ entrants 1 events 0%
  • 16 to 99 1 events 50%
  • Under 16 10 events 52%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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