Japjer
#34,562 in the world · #12,783 in United States · in the top 74% nationally. 4 official events, 3 matches won and 6 lost.
- 1456±93Rating · margin ±93
- 1520Average field · 18 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 1 times in 4 tournaments: 25% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,570 points, across 19 entrants.
How the rating moved
Between 1,452 and 1,486, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I Valley Stream | 19 | 1570 | 14° | 0–2–2 | -30 |
| 24/08/26 | Max Rarity Monday Evening Nexus Nights - 1v1 Valley Stream | 21 | 1466 | 10° | 2–1 | +21 |
| 14/08/26 | Max Rarity Friday Nexus Night Valley Stream | 12 | 1526 | 6° | 1–1–2 | +13 |
| 03/08/26 | Max Rarity Monday Evening Nexus Nights - 1v1 Valley Stream | 19 | 1519 | 14° | 0–2–1 | -48 |
Form and consistency
On a 4-loss streak.
- 16 to 99 3 events 20%
- Under 16 1 events 25%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- iDigUrGranny US 1729 0–1
- ronald rageblade US 1630 0–1
- CBC US 1597 0–1
- TheeRisingTide US 1581 0–1
- MERC Soul US 1571 0–1
- n3az US 1515 0–1
- Knightking US 1491 0–1
- Chayce US 1490 0–1
- Kawaii Kenny US 1460 1–0
- BigmanFluffy US 1450 1–1
- Monsi US 1410 0–1
- Rusty US 1305 1–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →