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jasminericegirl

#33,068 in the world · #12,232 in United States · in the top 71% nationally. 7 official events, 6 matches won and 10 lost.

  • 1465±83Rating · margin ±83
  • 1548Average field · 648 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 2 times in 7 tournaments: 29% of the time.
  • Their all-time peak is 1,582 points.
  • The toughest field they have faced averaged 1,599 points, across 1,517 entrants.
  • They are 112 points away from the top 5,000: United States.

How the rating moved

Between 1,465 and 1,567, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
20/06/26 Riftbound Regional Qualifier - Hartford Hartford 1,954 1593 1734° 0–0–1 0
20/06/26 Super Nexus Night - RQ Hartford Friday 8pm Hartford 991 1541 835° 0–3–1 -58
19/06/26 Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford 1,517 1599 1493° 0–3 -44
04/04/26 Summoner Skirmish - April Hendersonville 12 1533 2–1–1 +29
01/04/26 Wednesday Evening Nexus Nights - 1v1 Nashville 23 1543 20° 1–2 -14
18/03/26 Wednesday Evening Nexus Nights - 1v1 Nashville 18 1519 1–0 +24
05/03/26 Wednesday Evening Nexus Nights - 1v1 Nashville 24 1507 10° 2–1 +28

Form and consistency

On a 10-loss streak.

  • Events with 100+ entrants 3 events 0%
  • 16 to 99 3 events 57%
  • Under 16 1 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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