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Jason

#25,035 in the world · #9,152 in United States · in the top 53% nationally. 8 official events, 14 matches won and 12 lost.

  • 1509±66Rating · margin ±66
  • 1501Average field · 16 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 4 times in 8 tournaments: 50% of the time.
  • Their all-time peak is 1,565 points.
  • The toughest field they have faced averaged 1,539 points, across 16 entrants.
  • They are 68 points away from the top 5,000: United States.

How the rating moved

Between 1,487 and 1,549, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
02/09/26 Topspot Nexus Night (1v1) Anaheim 16 1480 2–2 -6
26/08/26 Topspot Nexus Night (1v1) Anaheim 16 1474 11° 2–2 -9
22/08/26 Topspot Nexus Night (multiplayer) Anaheim 16 1508 0–0–2 -1
19/08/26 Topspot Nexus Night (1v1) Anaheim 15 1528 3–1 +38
18/08/26 Weekly Monday Riftbound Constructed Orange 19 1490 2–2 -16
15/08/26 Topspot Nexus Night (multiplayer) Anaheim 12 1494 1–1 -4
12/08/26 Topspot Nexus Night (1v1) Anaheim 16 1498 13° 1–3 -42
05/08/26 Topspot Nexus Night (1v1) Anaheim 16 1539 3–1 +49

Form and consistency

On a 1-loss streak.

  • 16 to 99 6 events 45%
  • Under 16 2 events 67%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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