← United States

jeffieog

#9,950 in the world · #3,631 in United States · in the top 21% nationally. 29 official events, 51 matches won and 31 lost.

  • 1604±38Rating · margin ±38
  • 1538Average field · 59 entr.
  • 14%vs top 5% (1–6)

What they have done so far

  • Has won 2 tournaments. The biggest one had 42 players entered.
  • Made top 8 15 times in 29 tournaments: 52% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,654 points.
  • The toughest field they have faced averaged 1,578 points, across 37 entrants.
  • They are 27 points away from the top 2,500: United States.

How the rating moved

Between 1,520 and 1,646, across 29 events with history.

Last 29 events

Date Event Entrants Field Pos. Record Rating
21/08/26 Thursday Nexus Nights at The Game Parlour San Francisco 23 1563 2–1 +4
20/08/26 Wednesday Evening Nexus Nights - 1v1 Pacifica 12 1522 3–0 +35
15/08/26 Friday Nexus Night Tournament San Francisco 28 1552 10° 2–1–1 +16
14/08/26 Thursday Nexus Nights at The Game Parlour San Francisco 28 1548 11° 2–1 +8
07/08/26 Merlion Games Nexus Night - Constructed | August 06, 2026 San Carlos 37 1578 17° 2–1 +9
04/04/26 Friday Evening Nexus Nights - 1v1 San Jose 19 1521 11° 1–2 -12
03/04/26 Thursday Night Nexus Nights - 1v1 San Francisco 23 1542 23° 0–1 -17
28/03/26 Saturday Afternoon Summoner Skirmish - March San Francisco 20 1539 2–1 +8
27/03/26 Merlion Games Nexus Night San Carlos 22 1531 20° 0–2–1 -38
20/03/26 Merlion Games Nexus Night San Carlos 32 1536 2–1 +3
15/03/26 Anime Imports Summoner Skirmish - March Pacifica 21 1525 10° 2–1 -1
15/03/26 Game Kastle SC Nexus Nights - 1v1 Santa Clara 24 1518 2–1 +5
13/03/26 Thursday Evening Nexus Nights - 1v1 San Francisco 23 1574 2–1 +10
12/03/26 Anime Imports Nexus Nights Pacifica 15 1523 10° 0–2 -25
06/03/26 Merlion Games Nexus Night San Carlos 26 1550 2–1 +6
28/02/26 Super Nexus Night - RQ Las Vegas Las Vegas 972 1553 605° 1–2–1 -20
27/02/26 Merlion Games Nexus Night San Carlos 13 1522 2–1 -1
26/02/26 Constructed - February 25, 2026 Pacifica 15 1547 10° 1–2 -21
20/02/26 Friday Afternoon Riftbound Open Play San Francisco 17 1513 0–0–1 -5
20/02/26 Merlion Games Nexus Night - 1v1 San Carlos 38 1553 19° 2–1 -6
14/02/26 Anime Imports Spiritforged Pre-Rift Event Pacifica 26 1516 4–1 +23
13/02/26 Spiritforged Pre-Rift Event (Thurs) San Francisco 22 1532 2–1 +4
08/02/26 Sunday noon Spiritforged Pre-Rift Event San Carlos 40 1514 3–0–1 +24
07/02/26 Saturday Noon Spiritforged Pre-Rift Event San Carlos 42 1527 3–0–1 +37
30/01/26 Thursday Nexus Nights at The Game Parlour San Francisco 16 1578 14° 1–2 -20
19/12/25 12/18/25 Nexus Night San Carlos 21 1515 2–1 +26
05/12/25 Nexus Nights - 12/4 San Francisco 24 1541 2–1–1 +16
21/11/25 Thursday Evening Nexus Nights - 1v1 San Francisco 22 2–1 +16
01/11/25 Release Event! 3 Packs Participation + Pack per win San Jose 30 10° 2–1–2 +20

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 1 events 25%
  • 16 to 99 24 events 58%
  • Under 16 4 events 55%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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