Jhake
#9,477 in the world · #3,438 in United States · in the top 20% nationally. 5 official events, 11 matches won and 4 lost.
- 1608±90Rating · margin ±90
- 1528Average field · 17 entr.
- —vs top 5%
What they have done so far
- Made top 8 4 times in 5 tournaments: 80% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- Their all-time peak is 1,635 points.
- The toughest field they have faced averaged 1,546 points, across 23 entrants.
- They are 23 points away from the top 2,500: United States.
How the rating moved
Between 1,522 and 1,608, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 25/08/26 | Nexus Night @ Gilded Raven Games - 1v1 Constructed Somerset | 16 | 1544 | 3° | 2–1 | +6 |
| 24/08/26 | Retro Lotus Nexus Night Template Somerville | 16 | 1507 | 3° | 2–1 | +8 |
| 19/08/26 | Riftbound Wednesday Nexus Nights - 1v1 Bernardsville | 12 | 1533 | 2° | 3–0 | +55 |
| 18/08/26 | Nexus Night @ Gilded Raven Games - 1v1 Constructed Somerset | 23 | 1546 | 11° | 2–1 | +17 |
| 11/08/26 | Nexus Night @ Gilded Raven Games - 1v1 Constructed Somerset | 17 | 1512 | 5° | 2–1 | +22 |
Form and consistency
On a 1-win streak.
- 16 to 99 4 events 67%
- Under 16 1 events 100%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Pilch US 1603 1–0
- AoShinSoonTM US 1589 1–0
- sustiiin US 1586 1–1
- BTCG wolfpack US 1584 1–0
- Beefy Bees US 1572 0–1
- P00PL00PZss US 1543 0–1
- TIXBS Chaos US 1519 1–0
- Swiffer9000 US 1513 0–1
- Tonez21 US 1489 1–0
- Evergarden US 1485 1–0
- sampakpak US 1476 1–0
- NoveltyMug US 1470 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →