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Joobiru

#22,277 in the world · #26 in Lithuania · in the top 60% nationally. 6 official events, 10 matches won and 11 lost.

  • 1524±81Rating · margin ±81
  • 1548Average field · 21 entr.
  • 0%vs top 5% (0–5)

What they have done so far

  • Made top 8 3 times in 6 tournaments: 50% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,561 points.
  • The toughest field they have faced averaged 1,570 points, across 18 entrants.
  • They are 1 points away from the top 25: Lithuania.

How the rating moved

Between 1,507 and 1,541, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
14/03/26 Saturday Afternoon Summoner Skirmish - March Šv. Stepono g. 5 18 1570 12° 2–3 +4
14/02/26 Saturday Nexus Nights 1v1 - February 14, 2026 Šv. Stepono g. 5 17 1545 12° 0–1 -21
08/02/26 Sunday afternoon Spiritforged Pre-rift Event Šv. Stepono g. 5 16 1550 2–2 0
07/02/26 Saturday Afternoon Spiritforged Pre-Rift Event Šv. Stepono g. 5 24 1532 11° 2–2–1 +9
06/02/26 Friday Evening Spiritforged Pre-Rift Event Konstitucijos pr. 12 37 1533 2–1–1 +25
25/01/26 Sunday Morning Summoner Skirmish - January Konstitucijos pr. 12 14 1558 2–2 +7

Form and consistency

On a 2-loss streak.

  • 16 to 99 5 events 42%
  • Under 16 1 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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