JoyBoy
#41,519 in the world · #3,419 in Italy · in the top 82% nationally. 15 official events, 12 matches won and 26 lost.
- 1407±55Rating · margin ±55
- 1505Average field · 7 entr.
- —vs top 5%
What they have done so far
- Made top 8 15 times in 15 tournaments: 100% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,506 points, across 8 entrants.
- They are 70 points away from the top 2,500: Italy.
How the rating moved
Between 1,407 and 1,465, across 15 events with history.
Last 15 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 26/07/26 | Sunday Morning Vendetta Pre-Rift Event Pizzo | 6 | 1500 | 6° | 0–1–2 | -3 |
| 24/07/26 | Friday Afternoon Vendetta Pre-Rift Event Pizzo | 8 | 1506 | 8° | 0–3 | -29 |
| 04/07/26 | Saturday Afternoon Summoner Skirmish - July Pizzo | 7 | 1503 | 6° | 1–2 | -9 |
| 23/06/26 | Tuesday Afternoon Nexus Nights - Multiplayer Pizzo | 7 | 1495 | 5° | 1–2 | -11 |
| 16/06/26 | Tuesday Afternoon Nexus Nights - 1v1 Pizzo | 7 | 1508 | 3° | 2–1 | +21 |
| 06/06/26 | Saturday Afternoon Summoner Skirmish - June Pizzo | 7 | 1498 | 5° | 1–2 | -4 |
| 02/06/26 | Tuesday Afternoon Riftbound Open Play Pizzo | 6 | 1508 | 2° | 2–1 | +23 |
| 26/05/26 | Tuesday Evening Learn-to-Play Event Pizzo | 6 | 1508 | 6° | 0–3–1 | -24 |
| 19/05/26 | Tuesday Afternoon Learn-to-Play Event Pizzo | 6 | 1509 | 5° | 1–3–1 | -22 |
| 12/05/26 | Tuesday Afternoon Riftbound Open Play Pizzo | 6 | 1510 | 3° | 2–2 | +14 |
| 08/05/26 | Friday Afternoon Unleashed Pre-Rift Event Pizzo | 7 | 1514 | 4° | 2–1 | +35 |
| 02/05/26 | Saturday Afternoon Unleashed Pre-Rift Event Pizzo | 7 | 1511 | 5° | 0–2 | -32 |
| 28/04/26 | Tuesday Afternoon Learn-to-Play Event Pizzo | 5 | 1499 | 2° | 0–1–1 | -15 |
| 31/03/26 | Impariamo a giocare! (Copy) Pizzo | 6 | — | 3° | 0–0–1 | +2 |
| 24/03/26 | Tuesday Afternoon Riftbound Open Play Pizzo | 5 | — | 4° | 0–2 | -39 |
Form and consistency
On a 8-loss streak.
- Under 16 15 events 27%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →