jundundy
#25,817 in the world · #1,904 in Canada · in the top 55% nationally. 4 official events, 4 matches won and 6 lost.
- 1505±94Rating · margin ±94
- 1523Average field · 30 entr.
- 100%vs top 5% (1–0)
What they have done so far
- Made top 8 1 times in 4 tournaments: 25% of the time.
- Their all-time peak is 1,528 points.
- The toughest field they have faced averaged 1,523 points, across 30 entrants.
How the rating moved
Between 1,439 and 1,505, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 03/01/26 | Galaxy Comics Summoner Skirmish - January R2G 1L5 | 30 | 1523 | 6° | 3–1–2 | +66 |
| 09/11/25 | Riftbound Release Event Saturday Nov 9 @ 11:30 Winnipeg | 28 | — | 25° | 0–1 | -17 |
| 04/11/25 | Hoovers' Cards Riftbound - League of Legends Release Event R2W3R2 | 28 | — | 21° | 0–0–5 | +15 |
| 01/11/25 | Galaxy Comics Riftbound Release Event Winnipeg | 30 | — | 26° | 1–4 | -59 |
Form and consistency
On a 3-loss streak.
- 16 to 99 4 events 24%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Bogles CA 1820 1–0
- STCG Apostle CA 1683 0–1
- Artist CA 1626 0–1
- Re4per204 CA 1581 0–1
- Jexind CA 1547 0–1
- Gub222 CA 1518 0–1
- STCG Apostle CA 1517 0–1
- Nasti CA 1507 0–1
- King63Kaos CA 1499 0–1
- 204weaponx CA 1497 0–1
- cril CA 1487 0–1
- combustiblekush CA 1482 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →