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Keinash

#29,386 in the world · #20 in Latvia · in the top 48% nationally. 9 official events, 13 matches won and 17 lost.

  • 1486±71Rating · margin ±71
  • 1538Average field · 17 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 4 times in 9 tournaments: 44% of the time.
  • Their all-time peak is 1,539 points.
  • The toughest field they have faced averaged 1,570 points, across 14 entrants.
  • They are 134 points away from the top 10: Latvia.

How the rating moved

Between 1,407 and 1,525, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
04/04/26 Saturday Afternoon Nexus Nights - 1v1 Rīga 15 1529 10° 1–2 -2
03/04/26 Friday Evening Nexus Nights - 1v1 Rīga 17 1488 2–1 +24
29/03/26 MegaGame Summoner Skirmish - March Rīga 23 1568 14° 2–3 -4
27/03/26 Friday Afternoon Nexus Nights - 1v1 Rīga 15 1529 2–1 +31
20/03/26 Friday Afternoon Nexus Nights - 1v1 Rīga 15 1551 2–1 +30
15/03/26 Sunday Afternoon Summoner Skirmish - March Rīga 17 1567 17° 0–4 -85
14/03/26 Saturday Afternoon Summoner Skirmish - March LV-1001 14 1570 11° 1–3 -33
13/03/26 Friday Afternoon Nexus Nights - 1v1 Rīga 17 1526 1–1–1 0
06/03/26 Friday Afternoon Nexus Nights - 1v1 Rīga 18 1516 2–1 +25

Form and consistency

On a 2-loss streak.

  • 16 to 99 5 events 39%
  • Under 16 4 events 46%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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