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Keliark

#24,286 in the world · #74 in Indonesia · in the top 71% nationally. 5 official events, 9 matches won and 8 lost.

  • 1513±85Rating · margin ±85
  • 1519Average field · 18 entr.
  • vs top 5%

What they have done so far

  • Has won 1 tournament. The biggest one had 15 players entered.
  • Made top 8 2 times in 5 tournaments: 40% of the time.
  • Their all-time peak is 1,569 points.
  • The toughest field they have faced averaged 1,523 points, across 14 entrants.
  • They are 48 points away from the top 50: Indonesia.

How the rating moved

Between 1,498 and 1,567, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
23/08/26 Sunday Afternoon Vendetta Summoner Skirmish I DI Yogyakarta 21 1515 13° 2–3 -18
22/08/26 Saturday Afternoon Nexus Nights - 1v1 DI Yogyakarta 14 1523 1–2 -36
15/08/26 Saturday Afternoon Nexus Nights - 1v1 DI Yogyakarta 15 3–0 +69
08/08/26 Saturday Afternoon Nexus Nights - 1v1 DI Yogyakarta 18 10° 1–2 -22
01/08/26 Saturday Afternoon Nexus Nights - 1v1 DI Yogyakarta 17 2–1 +20

Form and consistency

On a 3-loss streak.

  • 16 to 99 3 events 45%
  • Under 16 2 events 67%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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