keluLC
#32,719 in the world · #12,105 in United States · in the top 70% nationally. 12 official events, 12 matches won and 23 lost.
- 1467±55Rating · margin ±55
- 1534Average field · 20 entr.
- 33%vs top 5% (1–2)
What they have done so far
- Made top 8 2 times in 12 tournaments: 17% of the time.
- Their peak is 1,519 points, reached in March 2026: today they sit 52 points below it.
- The toughest field they have faced averaged 1,604 points, across 19 entrants.
- They are 110 points away from the top 5,000: United States.
How the rating moved
Between 1,383 and 1,519, across 12 events with history.
Last 12 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | Vendetta Summoner Skirmish August Nashville | 22 | 1558 | 12° | 2–2–1 | +11 |
| 22/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I Nashville | 15 | 1537 | 10° | 1–2 | -7 |
| 16/08/26 | Sunday Competitive Tournament Nashville | 22 | 1518 | 10° | 2–1–2 | +31 |
| 15/08/26 | Riftbound - Saturday Evening Nexus Nights - 1v1 Nashville | 21 | 1487 | 10° | 1–2 | 0 |
| 08/08/26 | Riftbound - Saturday Evening Nexus Nights - 1v1 Nashville | 21 | 1486 | 19° | 1–2 | -6 |
| 07/08/26 | Friday Evening Nexus Nights - 1v1 Nashville | 14 | 1567 | 4° | 2–1 | +55 |
| 05/08/26 | Wednesday Nexus Night at The Game Cave - 1v1 Nashville | 21 | 1535 | 19° | 0–3 | -38 |
| 02/08/26 | Sunday Competitive Tournament Nashville | 19 | 1604 | 15° | 1–2–1 | +17 |
| 01/08/26 | Riftbound - Saturday Evening Nexus Nights - 1v1 Nashville | 15 | 1528 | 15° | 0–3–1 | -53 |
| 01/04/26 | Wednesday Evening Nexus Nights - 1v1 Nashville | 23 | 1543 | 23° | 0–3 | -62 |
| 25/03/26 | Wednesday Evening Nexus Nights - 1v1 Nashville | 24 | 1528 | 7° | 2–1 | +31 |
| 18/03/26 | Wednesday Evening Nexus Nights - 1v1 Nashville | 18 | 1519 | 15° | 0–1 | -12 |
Form and consistency
On a 1-win streak.
- 16 to 99 9 events 30%
- Under 16 3 events 30%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- TCS ElderKane US 1762 0–1
- TCS Yoant US 1718 1–1
- MTTCGNua US 1661 1–1
- TCS aslanfish US 1643 0–1
- MERC Ame US 1639 0–2
- BeNelms US 1638 0–3
- The Auditor89 US 1622 0–1
- MTTCG DoneVida US 1608 0–1
- G3NG4R US 1577 1–2
- MTTCG NEXT US 1565 0–3
- happy US 1538 0–1
- Jurassic Smite US 1530 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →