Khyrone
#30,284 in the world · #2,438 in Italy · in the top 59% nationally. 16 official events, 20 matches won and 23 lost.
- 1481±52Rating · margin ±52
- 1498Average field · 10 entr.
- —vs top 5%
What they have done so far
- Has won 4 tournaments. The biggest one had 12 players entered.
- Made top 8 14 times in 16 tournaments: 88% of the time.
- Their peak is 1,566 points, reached in November 2025: today they sit 85 points below it.
- The toughest field they have faced averaged 1,514 points, across 8 entrants.
- They are 105 points away from the top 1,000: Italy.
How the rating moved
Between 1,407 and 1,566, across 16 events with history.
Last 16 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/07/26 | Vendetta - Pre-Rift Event Messina | 12 | 1500 | 1° | 3–1 | +33 |
| 16/07/26 | Local 16/07/2026 Messina | 8 | 1486 | 3° | 2–1 | +14 |
| 17/06/26 | Local 22/06/2026 Messina | 8 | 1500 | 7° | 0–1–2 | -4 |
| 10/06/26 | Night Summoner Skirmish - June 2026 Messina | 8 | 1507 | 3° | 2–1 | +21 |
| 23/05/26 | Local 23/05/2026 Messina | 8 | 1505 | 7° | 1–2 | -6 |
| 16/05/26 | Local 16/05/2026 Messina | 8 | 1514 | 7° | 1–2 | -3 |
| 08/05/26 | Unleashed Pre-Rift Event Messina | 13 | 1503 | 4° | 1–1–1 | +7 |
| 21/03/26 | Nexus Night - Local 21/03/2026 Messina | 8 | 1474 | 7° | 0–2–1 | -21 |
| 21/01/26 | Nexus Night - 21/01/2026 Messina | 6 | — | 1° | 2–0–1 | +28 |
| 07/01/26 | Nexus Night - 07/01/2026 Messina | 12 | 1493 | 6° | 2–2 | +5 |
| 29/12/25 | Nexus Night - 29/12/2025 Messina | 10 | 1499 | 10° | 0–3–1 | -49 |
| 16/12/25 | Nexus Night - 16/12/2025 Messina | 11 | 1498 | 11° | 0–3 | -57 |
| 10/12/25 | Nexus Nights - 10/12/2025 Messina | 10 | 1498 | 8° | 0–2–1 | -53 |
| 21/11/25 | Nexus Nights - 12/11/2025 Messina | 8 | — | 1° | 3–0 | +58 |
| 20/11/25 | Nexus Nights - 20/11/2025 Messina | 8 | — | 8° | 0–2–1 | -51 |
| 05/11/25 | RedShift - Local 07/11/2025 Messina | 6 | — | 1° | 3–0 | +59 |
Form and consistency
On a 1-win streak.
- Under 16 16 events 39%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- VenC IT 1619 0–3
- User145430 IT 1569 2–1
- fabricr7 IT 1555 1–0
- PaoPower IT 1554 3–2
- MonkeyDBonni IT 1551 0–3
- Grillo IT 1538 2–3
- GiuCat IT 1524 0–3
- GC Astral IT 1522 1–0
- Miccetta87 IT 1522 0–2
- daniele10721 IT 1521 1–0
- xxSesa IT 1505 2–3
- Carl1t0s100 IT 1503 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →