Kienathian
#21,511 in the world · #7,868 in United States · in the top 46% nationally. 20 official events, 26 matches won and 21 lost.
- 1528±48Rating · margin ±48
- 1519Average field · 226 entr.
- 0%vs top 5% (0–4)
What they have done so far
- Made top 8 9 times in 20 tournaments: 45% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,595 points.
- The toughest field they have faced averaged 1,599 points, across 1,517 entrants.
- They are 49 points away from the top 5,000: United States.
How the rating moved
Between 1,505 and 1,588, across 20 events with history.
Last 20 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 24/08/26 | Monday Evening Nexus Nights - 1v1 Boonton | 32 | 1512 | 18° | 1–2 | -13 |
| 17/08/26 | Monday Evening Nexus Nights - 1v1 Boonton | 33 | 1527 | 10° | 2–1 | +7 |
| 10/08/26 | Monday Evening Nexus Nights - 1v1 Boonton | 26 | 1534 | 19° | 1–2 | -13 |
| 03/08/26 | Monday Evening Nexus Night - 1v1 Boonton | 35 | 1505 | 13° | 2–1 | +4 |
| 20/06/26 | Riftbound Regional Qualifier - Hartford Hartford | 1,954 | 1593 | 1639° | 1–3 | -28 |
| 19/06/26 | Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford | 1,517 | 1599 | 773° | 2–3 | -17 |
| 31/03/26 | RIFTBOUND - Monday Nexus Night - 1v1 Boonton | 15 | 1516 | 2° | 3–0 | +26 |
| 24/03/26 | Monday Nexus Night - 1v1 Boonton | 16 | 1501 | 2° | 2–0–1 | +23 |
| 03/03/26 | Monday Nexus Night - 1v1 Boonton | 20 | 1491 | 7° | 2–1 | +11 |
| 17/02/26 | Monday Nexus Night - 1v1 Boonton | 23 | 1523 | 22° | 0–3 | -39 |
| 07/02/26 | Saturday Afternoon Spiritforged Pre-Rift Event Boonton | 33 | 1483 | 3° | 3–0 | +34 |
| 03/02/26 | Monday Nexus Night - 1v1 Boonton | 14 | 1507 | 7° | 2–1 | +28 |
| 06/01/26 | Monday Evening Nexus Nights - 1v1 Boonton | 18 | 1505 | 12° | 1–2 | -25 |
| 30/12/25 | Monday Evening Nexus Nights - Multiplayer Boonton | 32 | 1493 | 7° | 0–0–1 | -2 |
| 20/12/25 | Friday Evening Nexus Nights - Teams Event Mahwah | 18 | 1512 | 5° | 0–0–1 | -3 |
| 16/12/25 | Monday Evening Nexus Nights - 1v1 Boonton | 27 | 1504 | 7° | 2–1–2 | +21 |
| 09/12/25 | Monday Afternoon Nexus Nights - Multiplayer Boonton | 23 | 1510 | 21° | 0–0–1 | -4 |
| 18/11/25 | Monday Evening Nexus Nights - Multiplayer Boonton | 14 | — | 11° | 0–0–1 | -1 |
| 11/11/25 | Monday Nexus @ Highlander - Multiplayer Boonton | 18 | — | 18° | 0–0–1 | -2 |
| 02/11/25 | RIFTBOUND Sunday Afternoon Release Event Boonton | 18 | — | 5° | 2–1 | +21 |
Form and consistency
On a 2-loss streak.
- Events with 100+ entrants 2 events 33%
- 16 to 99 15 events 46%
- Under 16 3 events 71%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- HTCG Harbinger US 1767 0–1
- egrodiel US 1747 0–3
- savagenern US 1659 0–1
- kalorie US 1658 0–1
- draido US 1647 0–1
- TheChoice US 1624 0–1
- Oxtail Noodles US 1623 0–1
- Mequaan US 1603 0–1
- Pilch US 1603 0–2
- Mareksworld US 1602 0–1
- Alotofpplz US 1576 0–1
- AnAfroDragon US 1569 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →