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kinghil7

#18,493 in the world · #59 in Indonesia · in the top 57% nationally. 7 official events, 15 matches won and 11 lost.

  • 1545±67Rating · margin ±67
  • 1507Average field · 23 entr.
  • vs top 5%

What they have done so far

  • Made top 8 4 times in 7 tournaments: 57% of the time.
  • Their all-time peak is 1,564 points.
  • The toughest field they have faced averaged 1,517 points, across 22 entrants.
  • They are 16 points away from the top 50: Indonesia.

How the rating moved

Between 1,514 and 1,553, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
28/08/26 HICE Nexus 1v1 (Friday) Kabupaten Tangerang 28 1500 3–1 +24
26/08/26 Wednesday Shumitako HQ Constructed Tangerang 17 1491 11° 0–2 -32
23/08/26 Vendetta Summoner Skirmish I - HICE Gaming Kabupaten Tangerang 26 1512 4–2 +39
21/08/26 HICE Nexus 1v1 (Friday) Kabupaten Tangerang 22 1517 14° 2–2 -12
14/08/26 HICE Nexus 1v1 (Friday) Kabupaten Tangerang 22 1516 11° 2–2 -6
09/08/26 HICE Nexus 1v1 (Sunday) Kabupaten Tangerang 13 1–1–1 -10
07/08/26 HICE Nexus 1v1 (Friday) Kabupaten Tangerang 20 3–1 +42

Form and consistency

On a 1-loss streak.

  • 16 to 99 6 events 58%
  • Under 16 1 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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