← United States

kingofnerds1000

#23,532 in the world · #8,601 in United States · in the top 50% nationally. 7 official events, 12 matches won and 11 lost.

  • 1517±79Rating · margin ±79
  • 1546Average field · 15 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 4 times in 7 tournaments: 57% of the time.
  • Their all-time peak is 1,554 points.
  • The toughest field they have faced averaged 1,598 points, across 12 entrants.
  • They are 60 points away from the top 5,000: United States.

How the rating moved

Between 1,486 and 1,553, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
31/03/26 Tuesday 1v1 Nexus Night @ First Turn Games Cedar Rapids 12 1598 1–2 -3
04/03/26 Tuesday 1v1 Nexus Night @ First Turn Games Cedar Rapids 14 1541 2–0 +34
18/02/26 Tuesday Nexus Night @ First Turn Games Cedar Rapids 15 1529 10° 1–2 -21
14/02/26 Saturday Night Nexus Nights - 1v1 Cedar Rapids 15 1530 14° 1–3 -46
12/02/26 Spiritforged Pre-Rift Event Cedar Rapids 14 1540 3–1 +37
08/02/26 Sunday Afternoon Spiritforged Pre-Rift Event Cedar Rapids 15 1534 2–2 -6
07/02/26 Dark Vassal Gaming's Spiritforged Pre-Rift Event Cedar Falls 17 1552 2–1–1 +22

Form and consistency

On a 2-loss streak.

  • 16 to 99 1 events 50%
  • Under 16 6 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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