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Kodiak

#24,655 in the world · #9,007 in United States · in the top 52% nationally. 7 official events, 13 matches won and 11 lost.

  • 1511±70Rating · margin ±70
  • 1531Average field · 50 entr.
  • vs top 5%

What they have done so far

  • Has won 1 tournament. The biggest one had 14 players entered.
  • Made top 8 4 times in 7 tournaments: 57% of the time.
  • Their all-time peak is 1,593 points.
  • The toughest field they have faced averaged 1,555 points, across 170 entrants.
  • They are 66 points away from the top 5,000: United States.

How the rating moved

Between 1,511 and 1,577, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
06/08/26 CG Riftbound - Thursday Casual 1v1 Lexington 22 1528 21° 0–3 -38
17/02/26 Tuesday Evening Nexus Nights - 1v1 Lexington 15 1552 2–1 +8
07/02/26 Chaotic Good - Spiritforged Pre-Rift Event Lexington 28 1508 2–1–1 +11
06/12/25 Saturday Summoner Skirmish - December Lexington 17 1513 2–2–1 -4
29/11/25 Through The Decades Free 5k! Louisville 170 1555 108° 2–3 -35
09/11/25 Chaotic Good | Nexus Night - Sunday Standard Locals Lexington 14 1–1 -8
06/11/25 Chaotic Good | Nexus Night - Thursday Standard Locals Lexington 14 4–0 +77

Form and consistency

On a 3-loss streak.

  • Events with 100+ entrants 1 events 40%
  • 16 to 99 3 events 33%
  • Under 16 3 events 78%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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