Krrivv
#26,746 in the world · #9,843 in United States · in the top 57% nationally. 7 official events, 7 matches won and 8 lost.
- 1500±78Rating · margin ±78
- 1539Average field · 19 entr.
- —vs top 5%
What they have done so far
- Made top 8 2 times in 7 tournaments: 29% of the time.
- Their all-time peak is 1,558 points.
- The toughest field they have faced averaged 1,552 points, across 18 entrants.
- They are 77 points away from the top 5,000: United States.
How the rating moved
Between 1,500 and 1,541, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 27/08/26 | CG Riftbound - Thursday Casual 1v1 Lexington | 19 | 1528 | 14° | 1–2 | -12 |
| 20/08/26 | CG Riftbound - Thursday Casual 1v1 Lexington | 14 | 1525 | 9° | 1–2 | -29 |
| 06/08/26 | CG Riftbound - Thursday Casual 1v1 Lexington | 22 | 1528 | 10° | 2–1 | +20 |
| 03/03/26 | Tuesday Evening Nexus Night 1v1 Lexington | 18 | 1552 | 5° | 2–1 | +21 |
| 24/02/26 | Tuesday Evening Nexus Night 1v1 Lexington | 20 | 1542 | 18° | 0–1–3 | -10 |
| 17/02/26 | Tuesday Evening Nexus Nights - 1v1 Lexington | 15 | 1552 | 8° | 1–1–1 | +3 |
| 07/02/26 | Saturday Afternoon Spiritforged Pre-Rift Event Lexington | 28 | 1547 | 23° | 0–0–1 | +7 |
Form and consistency
On a 3-loss streak.
- 16 to 99 5 events 36%
- Under 16 2 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Thiccmagoo US 1684 0–2
- TheNembaMan US 1643 1–1
- DavidPSmavid US 1630 0–2
- WoodsyYOB US 1588 0–2
- Yuksie US 1564 1–2
- Kemazata US 1538 0–1
- RenaiMan US 1536 1–0
- Thiccmagoo US 1528 0–1
- Yuksie US 1519 0–1
- Downt1meDevil US 1511 0–1
- Kodiak US 1511 1–0
- HOSH US 1485 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →