kreekker
#20,434 in the world · #1,636 in Italy · in the top 40% nationally. 22 official events, 16 matches won and 19 lost.
- 1534±49Rating · margin ±49
- 1520Average field · 15 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Has won 2 tournaments. The biggest one had 16 players entered.
- Made top 8 13 times in 22 tournaments: 59% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,579 points, across 27 entrants.
- They are 52 points away from the top 1,000: Italy.
How the rating moved
Between 1,379 and 1,534, across 22 events with history.
Last 22 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/08/26 | Nexus Night - Gioco Libero Venezia | 12 | 1529 | 3° | 1–0 | +10 |
| 05/08/26 | Nexus Night - Gioco Libero Silea | 20 | 1540 | 8° | 1–0 | +11 |
| 31/07/26 | Nexus Night - Gioco Libero Venezia | 15 | 1570 | 15° | 0–1 | -8 |
| 26/07/26 | Vendetta Pre-Rift Event Venezia | 12 | 1528 | 4° | 2–1 | +26 |
| 24/07/26 | Friday Evening Vendetta Pre-Rift Event Padernello | 16 | 1520 | 1° | 3–0–1 | +47 |
| 12/06/26 | Nexus Night - Gioco Libero Venezia | 6 | 1541 | 2° | 0–0–1 | -1 |
| 22/05/26 | Nexus Night - Gioco Libero Venezia | 5 | — | 4° | 0–1 | -7 |
| 15/05/26 | Nexus Nights - Gioco Libero Venezia | 10 | 1493 | 7° | 0–0–1 | -1 |
| 08/05/26 | Nexus Night - Gioco Libero Venezia | 13 | 1520 | 5° | 0–0–1 | +4 |
| 03/05/26 | Unleashed Pre-Rift Event Venezia | 14 | 1524 | 3° | 2–0–1 | +34 |
| 02/05/26 | Unleashed Pre-Rift Event Silea | 16 | 1525 | 15° | 0–0–1 | +2 |
| 03/04/26 | Nexus Night Free to Play Venezia | 12 | 1492 | 11° | 0–1–3 | -3 |
| 28/03/26 | Saturday Morning Nexus Nights - 1v1 Padernello | 8 | 1506 | 7° | 0–1–2 | +2 |
| 27/03/26 | Nexus Night Free to Play Venezia | 19 | 1531 | 15° | 0–0–1 | +3 |
| 14/03/26 | sabato Afternoon Summoner Skirmish - March Padernello | 12 | 1495 | 6° | 2–2 | +13 |
| 13/03/26 | Nexus Night Venezia | 14 | 1482 | 1° | 1–0 | +16 |
| 04/03/26 | Nexus Nights - Gioco Libero Silea | 19 | 1485 | 10° | 0–0–1 | +7 |
| 27/02/26 | Venerdì sera Nexus Night Free to play Venezia | 23 | 1489 | 17° | 0–1 | -17 |
| 20/02/26 | Night Nexus Nights - Gioco Libero Venezia | 13 | 1466 | 13° | 0–4 | -72 |
| 13/02/26 | Venerdì Sera Nexus Nights - 1v1 Venezia | 13 | 1538 | 11° | 0–3 | -46 |
| 08/02/26 | domenica Morning Spiritforged Pre-Rift Event Venezia | 14 | 1568 | 6° | 2–2–1 | +7 |
| 06/02/26 | venerdì Night Spiritforged Pre-Rift Event Silea | 27 | 1579 | 10° | 2–2–2 | +7 |
Form and consistency
On a 2-win streak.
- 16 to 99 7 events 40%
- Under 16 15 events 28%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- TSB Sharp IT 1720 0–2
- ECL Marghera IT 1691 1–2
- ePscio IT 1668 0–1
- mattiaHBK IT 1666 0–2
- Operator IT 1627 0–1
- JackRabbit IT 1626 0–1
- SlyWasTaken IT 1621 0–1
- JustTonic IT 1611 0–1
- FarmBot5000 IT 1597 0–1
- Bitterleaf IT 1581 1–0
- colletz IT 1578 0–1
- SandroTonali IT 1558 1–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →